Sweden-Number/dlls/wined3d
Henri Verbeet 5fa84c56c3 ddraw: Remove another hack.
It breaks actual front buffer / back buffer flips.
2010-10-05 15:16:52 +02:00
..
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
arb_program_shader.c wined3d: Keep track of texture transformation states in compiled pixel shaders. 2010-10-04 15:00:08 +02:00
ati_fragment_shader.c wined3d: Pass a wined3d_state structure to use_ps(). 2010-09-28 17:33:17 +02:00
basetexture.c wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
buffer.c wined3d: Pass a wined3d_state structure to use_vs(). 2010-09-28 17:33:17 +02:00
clipper.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
context.c
cubetexture.c wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
device.c ddraw: Remove another hack. 2010-10-05 15:16:52 +02:00
directx.c wined3d: Add check for Intel GM965/GL960 with Mesa driver. 2010-09-22 19:56:52 +02:00
drawprim.c wined3d: Pass a wined3d_state structure to remove_vbos(). 2010-10-01 13:46:39 +02:00
gl_compat.c
glsl_shader.c wined3d: Keep track of texture transformation states in compiled pixel shaders. 2010-10-04 15:00:08 +02:00
nvidia_texture_shader.c wined3d: Pass a wined3d_state structure to nvts_activate_dimensions(). 2010-10-01 13:46:43 +02:00
palette.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
query.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
resource.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
shader.c wined3d: Keep track of texture transformation states in compiled pixel shaders. 2010-10-04 15:00:08 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Pass a wined3d_state structure to use_ps(). 2010-09-28 17:33:17 +02:00
stateblock.c wined3d: Also pass the destination state directly to wined3d_state_record_lights(). 2010-10-01 13:46:47 +02:00
surface.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
surface_base.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
surface_gdi.c
swapchain.c wined3d: Get rid of redundant comparisons against FALSE. 2010-09-14 11:43:44 -05:00
swapchain_base.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
swapchain_gdi.c wined3d: Get rid of redundant comparisons against FALSE. 2010-09-14 11:43:44 -05:00
texture.c wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
utils.c wined3d: Pass a wined3d_state structure to use_vs(). 2010-09-28 17:33:17 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
volumetexture.c wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
wined3d.spec
wined3d_gl.h wined3d: Add NVDB support. 2010-09-16 10:12:33 -05:00
wined3d_main.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
wined3d_private.h wined3d: Keep track of texture transformation states in compiled pixel shaders. 2010-10-04 15:00:08 +02:00