Sweden-Number/dlls/wined3d
Markus Amsler 5ec0ce5b38 wined3d: Use width while converting surfaces.
This fixes also a heap corruption with 1x1 and 2x2 surfaces.
2006-11-07 15:06:16 +01:00
..
Makefile.in
arb_program_shader.c
baseshader.c
basetexture.c
cubetexture.c
device.c
directx.c
drawprim.c
glsl_shader.c
indexbuffer.c
palette.c
pixelshader.c
query.c
resource.c wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
stateblock.c
surface.c
surface_gdi.c
swapchain.c
texture.c
utils.c
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h
wined3d_private_types.h