Sweden-Number/dlls/d3dcompiler_43/hlsl.y

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/*
* HLSL parser
*
* Copyright 2008 Stefan Dösinger
* Copyright 2012 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
%{
#include "config.h"
#include "wine/debug.h"
#include <stdio.h>
#include "d3dcompiler_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(hlsl_parser);
int hlsl_lex(void);
struct hlsl_parse_ctx hlsl_ctx;
void hlsl_message(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
compilation_message(&hlsl_ctx.messages, fmt, args);
va_end(args);
}
static void hlsl_error(const char *s)
{
hlsl_message("Line %u: %s\n", hlsl_ctx.line_no, s);
set_parse_status(&hlsl_ctx.status, PARSE_ERR);
}
%}
%error-verbose
%union
{
char *name;
INT intval;
FLOAT floatval;
}
%token KW_BLENDSTATE
%token KW_BREAK
%token KW_BUFFER
%token KW_CBUFFER
%token KW_COLUMN_MAJOR
%token KW_COMPILE
%token KW_CONST
%token KW_CONTINUE
%token KW_DEPTHSTENCILSTATE
%token KW_DEPTHSTENCILVIEW
%token KW_DISCARD
%token KW_DO
%token KW_DOUBLE
%token KW_ELSE
%token KW_EXTERN
%token KW_FALSE
%token KW_FOR
%token KW_GEOMETRYSHADER
%token KW_GROUPSHARED
%token KW_IF
%token KW_IN
%token KW_INLINE
%token KW_INOUT
%token KW_MATRIX
%token KW_NAMESPACE
%token KW_NOINTERPOLATION
%token KW_OUT
%token KW_PASS
%token KW_PIXELSHADER
%token KW_PRECISE
%token KW_RASTERIZERSTATE
%token KW_RENDERTARGETVIEW
%token KW_RETURN
%token KW_REGISTER
%token KW_ROW_MAJOR
%token KW_SAMPLER
%token KW_SAMPLER1D
%token KW_SAMPLER2D
%token KW_SAMPLER3D
%token KW_SAMPLERCUBE
%token KW_SAMPLER_STATE
%token KW_SAMPLERCOMPARISONSTATE
%token KW_SHARED
%token KW_STATEBLOCK
%token KW_STATEBLOCK_STATE
%token KW_STATIC
%token KW_STRING
%token KW_STRUCT
%token KW_SWITCH
%token KW_TBUFFER
%token KW_TECHNIQUE
%token KW_TECHNIQUE10
%token KW_TEXTURE
%token KW_TEXTURE1D
%token KW_TEXTURE1DARRAY
%token KW_TEXTURE2D
%token KW_TEXTURE2DARRAY
%token KW_TEXTURE2DMS
%token KW_TEXTURE2DMSARRAY
%token KW_TEXTURE3D
%token KW_TEXTURE3DARRAY
%token KW_TEXTURECUBE
%token KW_TRUE
%token KW_TYPEDEF
%token KW_UNIFORM
%token KW_VECTOR
%token KW_VERTEXSHADER
%token KW_VOID
%token KW_VOLATILE
%token KW_WHILE
%token OP_INC
%token OP_DEC
%token OP_AND
%token OP_OR
%token OP_EQ
%token OP_LEFTSHIFT
%token OP_LEFTSHIFTASSIGN
%token OP_RIGHTSHIFT
%token OP_RIGHTSHIFTASSIGN
%token OP_ELLIPSIS
%token OP_LE
%token OP_GE
%token OP_LT
%token OP_GT
%token OP_NE
%token OP_ADDASSIGN
%token OP_SUBASSIGN
%token OP_MULASSIGN
%token OP_DIVASSIGN
%token OP_MODASSIGN
%token OP_ANDASSIGN
%token OP_ORASSIGN
%token OP_XORASSIGN
%token OP_UNKNOWN1
%token OP_UNKNOWN2
%token OP_UNKNOWN3
%token OP_UNKNOWN4
%token <intval> PRE_LINE
%token <name> STRING
%token <floatval> C_FLOAT
%token <intval> C_INTEGER
%%
hlsl_prog: /* empty */
{
}
| hlsl_prog preproc_directive
{
}
preproc_directive: PRE_LINE STRING
{
TRACE("Updating line information to file %s, line %u\n", debugstr_a($2), $1);
hlsl_ctx.line_no = $1 - 1;
d3dcompiler_free(hlsl_ctx.source_file);
hlsl_ctx.source_file = $2;
}
%%
struct bwriter_shader *parse_hlsl(enum shader_type type, DWORD version, const char *entrypoint, char **messages)
{
hlsl_ctx.line_no = 1;
hlsl_ctx.source_file = d3dcompiler_strdup("");
hlsl_ctx.matrix_majority = HLSL_COLUMN_MAJOR;
hlsl_parse();
d3dcompiler_free(hlsl_ctx.source_file);
return NULL;
}