/* * HLSL parser * * Copyright 2008 Stefan Dösinger * Copyright 2012 Matteo Bruni for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ %{ #include "config.h" #include "wine/debug.h" #include #include "d3dcompiler_private.h" WINE_DEFAULT_DEBUG_CHANNEL(hlsl_parser); int hlsl_lex(void); struct hlsl_parse_ctx hlsl_ctx; void hlsl_message(const char *fmt, ...) { va_list args; va_start(args, fmt); compilation_message(&hlsl_ctx.messages, fmt, args); va_end(args); } static void hlsl_error(const char *s) { hlsl_message("Line %u: %s\n", hlsl_ctx.line_no, s); set_parse_status(&hlsl_ctx.status, PARSE_ERR); } %} %error-verbose %union { char *name; INT intval; FLOAT floatval; } %token KW_BLENDSTATE %token KW_BREAK %token KW_BUFFER %token KW_CBUFFER %token KW_COLUMN_MAJOR %token KW_COMPILE %token KW_CONST %token KW_CONTINUE %token KW_DEPTHSTENCILSTATE %token KW_DEPTHSTENCILVIEW %token KW_DISCARD %token KW_DO %token KW_DOUBLE %token KW_ELSE %token KW_EXTERN %token KW_FALSE %token KW_FOR %token KW_GEOMETRYSHADER %token KW_GROUPSHARED %token KW_IF %token KW_IN %token KW_INLINE %token KW_INOUT %token KW_MATRIX %token KW_NAMESPACE %token KW_NOINTERPOLATION %token KW_OUT %token KW_PASS %token KW_PIXELSHADER %token KW_PRECISE %token KW_RASTERIZERSTATE %token KW_RENDERTARGETVIEW %token KW_RETURN %token KW_REGISTER %token KW_ROW_MAJOR %token KW_SAMPLER %token KW_SAMPLER1D %token KW_SAMPLER2D %token KW_SAMPLER3D %token KW_SAMPLERCUBE %token KW_SAMPLER_STATE %token KW_SAMPLERCOMPARISONSTATE %token KW_SHARED %token KW_STATEBLOCK %token KW_STATEBLOCK_STATE %token KW_STATIC %token KW_STRING %token KW_STRUCT %token KW_SWITCH %token KW_TBUFFER %token KW_TECHNIQUE %token KW_TECHNIQUE10 %token KW_TEXTURE %token KW_TEXTURE1D %token KW_TEXTURE1DARRAY %token KW_TEXTURE2D %token KW_TEXTURE2DARRAY %token KW_TEXTURE2DMS %token KW_TEXTURE2DMSARRAY %token KW_TEXTURE3D %token KW_TEXTURE3DARRAY %token KW_TEXTURECUBE %token KW_TRUE %token KW_TYPEDEF %token KW_UNIFORM %token KW_VECTOR %token KW_VERTEXSHADER %token KW_VOID %token KW_VOLATILE %token KW_WHILE %token OP_INC %token OP_DEC %token OP_AND %token OP_OR %token OP_EQ %token OP_LEFTSHIFT %token OP_LEFTSHIFTASSIGN %token OP_RIGHTSHIFT %token OP_RIGHTSHIFTASSIGN %token OP_ELLIPSIS %token OP_LE %token OP_GE %token OP_LT %token OP_GT %token OP_NE %token OP_ADDASSIGN %token OP_SUBASSIGN %token OP_MULASSIGN %token OP_DIVASSIGN %token OP_MODASSIGN %token OP_ANDASSIGN %token OP_ORASSIGN %token OP_XORASSIGN %token OP_UNKNOWN1 %token OP_UNKNOWN2 %token OP_UNKNOWN3 %token OP_UNKNOWN4 %token PRE_LINE %token STRING %token C_FLOAT %token C_INTEGER %% hlsl_prog: /* empty */ { } | hlsl_prog preproc_directive { } preproc_directive: PRE_LINE STRING { TRACE("Updating line information to file %s, line %u\n", debugstr_a($2), $1); hlsl_ctx.line_no = $1 - 1; d3dcompiler_free(hlsl_ctx.source_file); hlsl_ctx.source_file = $2; } %% struct bwriter_shader *parse_hlsl(enum shader_type type, DWORD version, const char *entrypoint, char **messages) { hlsl_ctx.line_no = 1; hlsl_ctx.source_file = d3dcompiler_strdup(""); hlsl_ctx.matrix_majority = HLSL_COLUMN_MAJOR; hlsl_parse(); d3dcompiler_free(hlsl_ctx.source_file); return NULL; }