Sweden-Number/dlls/wined3d
Henri Verbeet 49c4623b2f wined3d: device_clear_render_targets() never fails. 2012-04-16 12:05:15 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Support WINED3D_TTFF_COUNT3 texture projection in the ARB backend. 2012-03-28 15:09:18 +02:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Properly determine the viewport size for front buffer blits in SetupForBlit(). 2012-04-05 11:56:19 +02:00
device.c wined3d: device_clear_render_targets() never fails. 2012-04-16 12:05:15 +02:00
directx.c wined3d: Recognise AMD HD 6770M and HD 6750M with closed drivers. 2012-03-28 11:36:46 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Clamp fog coordinate in the vertex shader. 2012-03-09 17:25:57 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Remove a texture dimension check in state_alpha(). 2012-03-09 11:32:22 +01:00
stateblock.c
surface.c wined3d: device_clear_render_targets() never fails. 2012-04-16 12:05:15 +02:00
swapchain.c wined3d: Move the present() back buffer check to the common wined3d_swapchain_present() code. 2012-04-16 12:05:09 +02:00
texture.c
utils.c wined3d: Use ARB_texture_rg for WINED3DFMT_R16G16_UNORM textures when available. 2012-03-09 11:32:16 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures. 2012-04-13 10:48:51 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: device_clear_render_targets() never fails. 2012-04-16 12:05:15 +02:00