Sweden-Number/dlls/d3d11
Józef Kucia 5bf5655bfd wined3d: Introduce wined3d_stream_output_desc.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-23 15:14:33 +01:00
..
tests d3d11/tests: Add a geometry shader test. 2017-03-23 15:13:48 +01:00
Makefile.in
async.c wined3d: Return WINED3DERR_INVALIDCALL for not started queries. 2017-02-03 19:05:12 +01:00
buffer.c wined3d: Pass structure byte stride to wined3d_buffer_create(). 2017-02-23 20:13:07 +01:00
d3d11.spec
d3d11_main.c
d3d11_private.h d3d11: Implement d3d11_immediate_context_CSSetShader(). 2017-01-25 15:54:31 +01:00
device.c d3d11: Avoid magic number in d3d10_device_SOSetTargets(). 2017-03-22 15:34:13 +01:00
inputlayout.c d3d11: Make extracting input signature more robust. 2017-03-22 15:34:13 +01:00
shader.c wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
state.c wined3d: Make wined3d samplers responsible for setting texture base level. 2017-03-20 19:21:21 +01:00
texture.c d3d11: Validate array size for cube textures. 2017-02-10 21:29:06 +01:00
utils.c d3d11: Downgrade unknown DWORD FIXMEs() to WARN() messages. 2017-03-23 15:14:22 +01:00
version.rc
view.c d3d11: Fix default shader resource views for cube textures. 2017-02-10 21:29:04 +01:00