Sweden-Number/dlls/wined3d
H. Verbeet 2785395080 wined3d: glXSwapBuffers needs a GLX context. 2007-07-19 11:57:16 +02:00
..
Makefile.in
arb_program_shader.c wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
baseshader.c
basetexture.c
clipper.c
context.c wined3d: Store the last active thread. 2007-07-10 13:31:19 +02:00
cubetexture.c
device.c wined3d: Add CTXUSAGE_CLEAR context usage. 2007-07-10 13:30:51 +02:00
directx.c wined3d: Advertise VTF support. 2007-07-09 12:16:16 +02:00
drawprim.c wined3d: Print the fixed and unfixed vertex warning only when needed. 2007-07-10 13:30:42 +02:00
glsl_shader.c wined3d: Implement dsx & dsy shader instructions. 2007-07-03 12:32:52 +02:00
indexbuffer.c
palette.c
pixelshader.c wined3d: Implement dsx & dsy shader instructions. 2007-07-03 12:32:52 +02:00
query.c
resource.c
state.c wined3d: In tex_colorop() & tex_alphaop(), only check the mapped stage against GL_LIMITS(textures) if the texture is used. 2007-07-02 13:36:15 +02:00
stateblock.c
surface.c wined3d: Initialize surfaces at creation. 2007-07-10 13:30:31 +02:00
surface_gdi.c
swapchain.c wined3d: glXSwapBuffers needs a GLX context. 2007-07-19 11:57:16 +02:00
texture.c
utils.c wined3d: Remove unreachable code: break after return. Found by Smatch. 2007-07-18 12:57:58 +02:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: Fix STATE_IS_ACTIVELIGHT. 2007-07-16 14:53:42 +02:00
wined3d_private_types.h