8fad0b146d
Even though MSDN says 0 and 1 are both valid and they represent the default refresh rate of display hardware. Some games rely on the value being the real refresh rate and use it to cap frame rates. Fix an issue that Sakuna: Of Rice and Ruin reports monitors of 1Hz and cap to 1fps. Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> |
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.. | ||
dibdrv | ||
enhmfdrv | ||
mfdrv | ||
tests | ||
uniscribe | ||
Makefile.in | ||
bidi.c | ||
bitblt.c | ||
bitmap.c | ||
brush.c | ||
clipping.c | ||
dc.c | ||
dib.c | ||
driver.c | ||
enhmetafile.c | ||
font.c | ||
freetype.c | ||
gdi32.rc | ||
gdi32.spec | ||
gdi_private.h | ||
gdiobj.c | ||
icm.c | ||
mapping.c | ||
metafile.c | ||
opengl.c | ||
opentype.c | ||
painting.c | ||
palette.c | ||
path.c | ||
pen.c | ||
printdrv.c | ||
region.c | ||
resource.h | ||
vertical.c | ||
vulkan.c |