Sweden-Number/dlls/gdi32
Zhiyi Zhang 8fad0b146d gdi32: Report real VREFRESH values for GetDeviceCaps() with display DCs.
Even though MSDN says 0 and 1 are both valid and they represent the default refresh rate of display
hardware. Some games rely on the value being the real refresh rate and use it to cap frame rates.

Fix an issue that Sakuna: Of Rice and Ruin reports monitors of 1Hz and cap to 1fps.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-27 21:12:06 +01:00
..
dibdrv
enhmfdrv
mfdrv
tests gdi32: Avoid best fit chars when mapping unicode character to a glyph index. 2021-01-20 22:09:48 +01:00
uniscribe gdi32/uniscribe: Get rid of shaping group values in Arabic shaping data table. 2021-01-20 22:11:40 +01:00
Makefile.in
bidi.c
bitblt.c
bitmap.c
brush.c
clipping.c
dc.c gdi32: Report correct HORZRES and VERTRES values for GetDeviceCaps() with DCs on a specific monitor. 2021-01-27 21:12:01 +01:00
dib.c
driver.c gdi32: Report real VREFRESH values for GetDeviceCaps() with display DCs. 2021-01-27 21:12:06 +01:00
enhmetafile.c
font.c gdi32: Preserve the GGO_UNHINTED bits until used. 2021-01-21 20:46:13 +01:00
freetype.c gdi32: Preserve the GGO_UNHINTED bits until used. 2021-01-21 20:46:13 +01:00
gdi32.rc
gdi32.spec
gdi_private.h gdi32: Report correct HORZRES and VERTRES values for GetDeviceCaps() with DCs on a specific monitor. 2021-01-27 21:12:01 +01:00
gdiobj.c
icm.c
mapping.c
metafile.c
opengl.c
opentype.c
painting.c
palette.c
path.c
pen.c
printdrv.c
region.c gdi32: Merge rectangles horizontally when possible in CreatePolyPolygonRgn. 2021-01-22 11:12:21 +01:00
resource.h
vertical.c
vulkan.c