Sweden-Number/dlls/wined3d
Henri Verbeet e73aa3e83d wined3d: Get rid of vs_selected_mode / ps_selected_mode from struct wined3d_device.
These are only used by wined3d_shader_create_vs() /
wined3d_shader_create_ps(), but they're redundant there since the "none"
shader backend doesn't support any shader version.
2013-01-18 13:29:04 +01:00
..
Makefile.in d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
arb_program_shader.c wined3d: Indentation fix. 2012-12-24 13:30:20 +01:00
ati_fragment_shader.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
buffer.c wined3d: Shadow buffers in sysmem when software vertexprocessing is used. 2013-01-15 16:24:50 +01:00
context.c wined3d: Get rid of the user_stream field from wined3d_state. 2013-01-07 11:12:23 +01:00
device.c wined3d: Get rid of vs_selected_mode / ps_selected_mode from struct wined3d_device. 2013-01-18 13:29:04 +01:00
directx.c wined3d: Replace InitAdapters() with a function to initialize a single adapter. 2013-01-18 13:29:04 +01:00
drawprim.c wined3d: Get rid of the user_stream field from wined3d_state. 2013-01-07 11:12:23 +01:00
gl_compat.c
glsl_shader.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
nvidia_texture_shader.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
palette.c
query.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
resource.c
sampler.c d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
shader.c wined3d: Get rid of vs_selected_mode / ps_selected_mode from struct wined3d_device. 2013-01-18 13:29:04 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Initialize the various backends in wined3d_adapter_init_nogl() as well. 2013-01-16 12:22:43 +01:00
stateblock.c d3d10core: Implement d3d10_device_PSSetSamplers(). 2012-12-10 11:25:46 +01:00
surface.c wined3d: Get rid of the surface_type parameter to wined3d_surface_create(). 2013-01-17 12:21:55 +01:00
swapchain.c wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create(). 2013-01-16 12:22:57 +01:00
texture.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
utils.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
wined3d.spec wined3d: Get rid of the surface_type parameter to wined3d_check_device_format(). 2013-01-17 12:22:01 +01:00
wined3d_gl.h wined3d: Add support for ARB_instanced_arrays. 2012-12-03 12:37:49 +01:00
wined3d_main.c
wined3d_private.h wined3d: Get rid of vs_selected_mode / ps_selected_mode from struct wined3d_device. 2013-01-18 13:29:04 +01:00