..
Makefile.in
wined3d: Merge drawprim.c into context.c.
2018-02-26 16:40:22 +01:00
arb_program_shader.c
wined3d: Explicitly calculate the sub-resource level in arbfp_blitter_blit().
2018-02-26 11:40:33 +01:00
ati_fragment_shader.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
buffer.c
wined3d: Introduce separate read and write resource map flags.
2018-02-19 13:43:52 +01:00
context.c
wined3d: Limit number of supported render targets to 8.
2018-02-26 16:40:23 +01:00
cs.c
wined3d: Limit number of supported render targets to 8.
2018-02-26 16:40:23 +01:00
device.c
wined3d: Limit number of supported render targets to 8.
2018-02-26 16:40:23 +01:00
directx.c
wined3d: Limit number of supported render targets to 8.
2018-02-26 16:40:23 +01:00
gl_compat.c
…
glsl_shader.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
nvidia_texture_shader.c
wined3d: Get rid of unneeded includes.
2017-10-19 16:53:49 +02:00
palette.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
query.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
resource.c
wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W.
2018-02-19 13:43:52 +01:00
sampler.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
shader.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
shader_sm1.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
shader_sm4.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
state.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
stateblock.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
surface.c
wined3d: Implement loading system memory from multisample textures.
2018-02-23 19:24:02 +01:00
swapchain.c
dxgi: Translate swap effects in dxgi_factory_CreateSwapChainForHwnd().
2018-02-15 08:02:14 +01:00
texture.c
wined3d: Use wined3d_texture_get_sub_resource_target() in surface_load_fb_texture().
2018-02-22 09:43:26 +01:00
utils.c
wined3d: Add helper function to construct debug strings.
2018-02-23 19:24:01 +01:00
version.rc
…
vertexdeclaration.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
view.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
wined3d.spec
wined3d: Get rid of legacy mipmap autogeneration support.
2018-02-14 20:37:55 +01:00
wined3d_gl.h
wined3d: Get rid of legacy mipmap autogeneration support.
2018-02-14 20:37:55 +01:00
wined3d_main.c
wined3d: Use multisample textures by default.
2018-02-23 19:24:02 +01:00
wined3d_private.h
wined3d: Limit number of supported render targets to 8.
2018-02-26 16:40:23 +01:00