.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Make some variables static.
|
2009-09-15 14:32:36 -05:00 |
ati_fragment_shader.c
|
wined3d: Explicitly pass the context to the shader_select() handler.
|
2009-08-07 12:11:06 +02:00 |
baseshader.c
|
wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register.
|
2009-08-17 13:57:50 +02:00 |
basetexture.c
|
wined3d: Move "parent_ops" to IWineD3DResourceClass.
|
2009-09-18 08:55:33 -05:00 |
buffer.c
|
wined3d: Move "parent_ops" to IWineD3DResourceClass.
|
2009-09-18 08:55:33 -05:00 |
clipper.c
|
…
|
|
context.c
|
wined3d: Don't check for a "representative" in the MarkStateDirty() functions.
|
2009-08-21 11:10:21 +02:00 |
cubetexture.c
|
wined3d: Move "parent_ops" to IWineD3DResourceClass.
|
2009-09-18 08:55:33 -05:00 |
device.c
|
wined3d: Cleanup vertex declaration initialization.
|
2009-09-22 16:17:20 +02:00 |
directx.c
|
wined3d: Get rid of the unused DeviceType parameter to select_shader_mode().
|
2009-09-17 10:09:57 -05:00 |
drawprim.c
|
wined3d: Remove unused parameters to drawPrimitive().
|
2009-09-11 12:09:14 +02:00 |
gl_compat.c
|
wined3d: Rename WineD3DContext to struct wined3d_context.
|
2009-08-03 15:01:48 +02:00 |
glsl_shader.c
|
wined3d: Fix shader spam.
|
2009-09-18 10:47:17 -05:00 |
nvidia_texture_shader.c
|
wined3d: Rename WineD3DContext to struct wined3d_context.
|
2009-08-03 15:01:48 +02:00 |
palette.c
|
…
|
|
pixelshader.c
|
…
|
|
query.c
|
wined3d: Handle GetData() on event queries that aren't started yet.
|
2009-08-11 12:35:43 +02:00 |
resource.c
|
wined3d: Move "parent_ops" to IWineD3DResourceClass.
|
2009-09-18 08:55:33 -05:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
wined3d: Add WINED3D_SM4_OP_MIN.
|
2009-08-28 11:54:49 +02:00 |
state.c
|
wined3d: Add support for ARB_depth_clamp.
|
2009-09-01 14:05:45 +02:00 |
stateblock.c
|
wined3d: Remove trailing spaces.
|
2009-08-27 11:45:37 +02:00 |
surface.c
|
wined3d: Revert 4ba16b84a9 .
|
2009-09-22 16:16:55 +02:00 |
surface_base.c
|
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
|
2009-09-16 13:04:32 -05:00 |
surface_gdi.c
|
wined3d: Test and fix ddraw and d3d9 GetDC differences.
|
2009-09-08 13:04:52 +02:00 |
swapchain.c
|
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
|
2009-09-16 13:04:32 -05:00 |
swapchain_base.c
|
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
|
2009-09-16 13:04:32 -05:00 |
swapchain_gdi.c
|
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
|
2009-09-16 13:04:32 -05:00 |
texture.c
|
wined3d: Move "parent_ops" to IWineD3DResourceClass.
|
2009-09-18 08:55:33 -05:00 |
utils.c
|
wined3d: Test and fix ddraw and d3d9 GetDC differences.
|
2009-09-08 13:04:52 +02:00 |
vertexdeclaration.c
|
wined3d: Cleanup vertex declaration initialization.
|
2009-09-22 16:17:20 +02:00 |
vertexshader.c
|
wined3d: Remove trailing spaces.
|
2009-08-27 11:45:37 +02:00 |
view.c
|
…
|
|
volume.c
|
wined3d: Move "parent_ops" to IWineD3DResourceClass.
|
2009-09-18 08:55:33 -05:00 |
volumetexture.c
|
wined3d: Move "parent_ops" to IWineD3DResourceClass.
|
2009-09-18 08:55:33 -05:00 |
wined3d.spec
|
d3d8: Use a wined3d cs for wined3d locking.
|
2009-08-25 11:12:17 +02:00 |
wined3d_gl.h
|
wined3d: Mark internal symbols hidden.
|
2009-09-15 14:32:49 -05:00 |
wined3d_main.c
|
wined3d: Get rid of a redundant strcpy().
|
2009-09-17 10:09:10 -05:00 |
wined3d_private.h
|
wined3d: Cleanup vertex declaration initialization.
|
2009-09-22 16:17:20 +02:00 |