Sweden-Number/dlls/d3d8
Paul Gofman 1035d2ae28 d3d8: Keep previous stream source stride only when setting NULL buffer.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-05 22:16:31 +02:00
..
tests d3d8: Keep previous stream source stride only when setting NULL buffer. 2019-04-05 22:16:31 +02:00
Makefile.in
buffer.c d3d8: Release system memory wined3d buffer only after the draw buffer is destroyed. 2019-02-28 21:37:30 +01:00
d3d8.spec
d3d8_main.c d3d8: Improve ValidatePixelShader(). 2019-03-04 19:35:55 +01:00
d3d8_private.h d3d8: Don't upload unused system memory vertex buffers. 2019-03-06 18:31:00 +01:00
device.c d3d8: Keep previous stream source stride only when setting NULL buffer. 2019-04-05 22:16:31 +02:00
directx.c d3d8: Return failure in CheckDeviceFormat() for unsupported adapter formats. 2019-03-09 02:09:00 +01:00
shader.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
surface.c d3d8: Take usage flags into account when assigning map flags. 2019-01-31 00:13:00 +01:00
swapchain.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
texture.c d3d8: Refuse to create D3DUSAGE_WRITEONLY textures. 2019-02-05 19:27:06 +01:00
version.rc
vertexdeclaration.c d3d8: Don't upload unused system memory vertex buffers. 2019-03-06 18:31:00 +01:00
volume.c d3d8: Take usage flags into account when assigning map flags. 2019-01-31 00:13:00 +01:00