Sweden-Number/dlls/wined3d
Henri Verbeet 57c0d98d11 wined3d: Explicitly check for "Radeon" and "FirePro" in wined3d_guess_card_vendor().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-18 08:07:06 +09:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Change wined3d_buffer_copy() return type to void. 2017-08-08 20:02:03 +09:00
context.c wined3d: Factor out context_copy_bo_address() function. 2017-08-08 20:01:49 +09:00
cs.c wined3d: Implement indirect compute dispatch. 2017-08-16 11:06:07 +09:00
device.c wined3d: Implement indirect compute dispatch. 2017-08-16 11:06:07 +09:00
directx.c wined3d: Explicitly check for "Radeon" and "FirePro" in wined3d_guess_card_vendor(). 2017-08-18 08:07:06 +09:00
drawprim.c wined3d: Implement indirect compute dispatch. 2017-08-16 11:06:07 +09:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c wined3d: Reduce timeout to avoid GL_TIMEOUT_EXPIRED on macOS. 2017-08-16 11:04:12 +09:00
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c wined3d: Recognize SM4 nop opcode. 2017-08-16 11:06:28 +09:00
state.c
stateblock.c
surface.c
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Add support for append/consume structured buffer views. 2017-08-16 11:06:22 +09:00
wined3d.spec wined3d: Implement indirect compute dispatch. 2017-08-16 11:06:07 +09:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Implement indirect compute dispatch. 2017-08-16 11:06:07 +09:00