Sweden-Number/dlls/wined3d
Matteo Bruni 2f5a01201c wined3d: Don't pass the swizzle map to find_vs_compile_args() separately.
It's already part of the context.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-01 21:24:54 +02:00
..
Makefile.in
adapter_gl.c wined3d: Remove access to gl_info from find_ps_compile_args(). 2021-06-01 21:24:51 +02:00
adapter_vk.c
arb_program_shader.c wined3d: Don't pass the swizzle map to find_vs_compile_args() separately. 2021-06-01 21:24:54 +02:00
ati_fragment_shader.c wined3d: Rename gen_ffp_frag_op(). 2021-06-01 21:24:46 +02:00
buffer.c
context.c wined3d: Check for SRV/RTV binding conflicts per wined3d_state. 2021-05-24 22:38:46 +02:00
context_gl.c
context_vk.c
cs.c d3d11: Implement ID3D11DeviceContext::ExecuteCommandList(). 2021-05-27 21:25:29 +02:00
device.c d3d11: Implement ID3D11DeviceContext::ExecuteCommandList(). 2021-05-27 21:25:29 +02:00
directx.c wined3d: Add GPU information for Intel UHD Graphics 630. 2021-05-14 20:56:02 +02:00
gl_compat.c
glsl_shader.c wined3d: Don't pass the swizzle map to find_vs_compile_args() separately. 2021-06-01 21:24:54 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Check for SRV/RTV binding conflicts per wined3d_state. 2021-05-24 22:38:46 +02:00
sampler.c
shader.c wined3d: Don't pass the swizzle map to find_vs_compile_args() separately. 2021-06-01 21:24:54 +02:00
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c wined3d: Don't skip FFP vertex pipeline state handlers when STATE_VDECL is dirty. 2021-06-01 21:24:42 +02:00
stateblock.c
surface.c
swapchain.c wined3d: Allow zero width/height for fullscreen swapchains as well in wined3d_swapchain_resize_buffers(). 2021-05-27 21:25:31 +02:00
texture.c wined3d: Fix a spelling error in a comment. 2021-05-25 21:13:00 +02:00
utils.c wined3d: Rename gen_ffp_frag_op(). 2021-06-01 21:24:46 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec d3d11: Implement ID3D11DeviceContext::ExecuteCommandList(). 2021-05-27 21:25:29 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Don't pass the swizzle map to find_vs_compile_args() separately. 2021-06-01 21:24:54 +02:00
wined3d_vk.h