wined3d: Fix a spelling error in a comment.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-05-25 11:01:37 -05:00 committed by Alexandre Julliard
parent bf7244442d
commit 98f7be8540
1 changed files with 1 additions and 1 deletions

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@ -1297,7 +1297,7 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
if (texture_gl->t.flags & WINED3D_TEXTURE_COND_NP2)
{
/* Conditinal non power of two textures use a different clamping
/* Conditional non power of two textures use a different clamping
* default. If we're using the GL_WINE_normalized_texrect partial
* driver emulation, we're dealing with a GL_TEXTURE_2D texture which
* has the address mode set to repeat - something that prevents us