wined3d: Fix a spelling error in a comment.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1297,7 +1297,7 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
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if (texture_gl->t.flags & WINED3D_TEXTURE_COND_NP2)
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{
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/* Conditinal non power of two textures use a different clamping
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/* Conditional non power of two textures use a different clamping
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* default. If we're using the GL_WINE_normalized_texrect partial
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* driver emulation, we're dealing with a GL_TEXTURE_2D texture which
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* has the address mode set to repeat - something that prevents us
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