diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index dcdd08ac9b1..c7a9b4da3e1 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1297,7 +1297,7 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl, if (texture_gl->t.flags & WINED3D_TEXTURE_COND_NP2) { - /* Conditinal non power of two textures use a different clamping + /* Conditional non power of two textures use a different clamping * default. If we're using the GL_WINE_normalized_texrect partial * driver emulation, we're dealing with a GL_TEXTURE_2D texture which * has the address mode set to repeat - something that prevents us