Sweden-Number/dlls/wined3d
Nikolay Sivov 53b7a2a1a1 wined3d: Add texture flag to indicate GetDC() capability.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-02 23:34:25 +09:00
..
Makefile.in
arb_program_shader.c rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init. 2016-09-02 23:30:29 +09:00
ati_fragment_shader.c rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init. 2016-09-02 23:30:29 +09:00
buffer.c wined3d: Sanitise resource map flags in wined3d_resource_map(). 2016-09-02 11:27:28 +09:00
context.c
cs.c wined3d: Send resource unmaps through the command stream. 2016-09-02 11:27:26 +09:00
device.c rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init. 2016-09-02 23:30:29 +09:00
directx.c wined3d: Initialise p_wglGetPixelFormat when USE_WIN32_OPENGL is defined. 2016-09-02 23:30:43 +09:00
drawprim.c
gl_compat.c
glsl_shader.c rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init. 2016-09-02 23:30:29 +09:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Sanitise resource map flags in wined3d_resource_map(). 2016-09-02 11:27:28 +09:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Use wined3d_format_calculate_pitch() in wined3d_surface_upload_data(). 2016-08-26 23:23:42 +09:00
swapchain.c wined3d: Optionally use closest matching mode in wined3d_swapchain_resize_target(). 2016-08-26 23:23:36 +09:00
texture.c wined3d: Add texture flag to indicate GetDC() capability. 2016-09-02 23:34:25 +09:00
utils.c rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init. 2016-09-02 23:30:29 +09:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec d3d9: Use resource mapping functions in d3d9_device_DrawIndexedPrimitiveUP(). 2016-09-02 11:27:22 +09:00
wined3d_gl.h wined3d: Add support for WINED3DFMT_BC7_UNORM format. 2016-08-24 22:23:05 +09:00
wined3d_main.c
wined3d_private.h wined3d: Add texture flag to indicate GetDC() capability. 2016-09-02 23:34:25 +09:00