Sweden-Number/include/wine
Alexandre Julliard 03d31ea81d server: Only update the modified parts of the context on thread suspend.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-22 15:18:48 +01:00
..
dcetypes.idl
debug.h include: Print contents of VT_LPSTR and VT_LPWSTR variants in wine_dbgstr_variant. 2017-06-20 18:43:04 +02:00
dplaysp.h dplay: Add missing defines. 2015-01-23 11:15:09 +01:00
epm.idl
exception.h include: Discourage use of 'break' or 'continue' inside __TRY/__EXCEPT. 2017-12-14 09:58:28 +01:00
gdi_driver.h gdi32: Add the ability to disable a DC. 2017-01-26 10:46:20 +01:00
glu.h include: Add a glu.h header. 2017-04-07 20:48:28 +02:00
irot.idl
itss.idl
library.h
list.h include: Define LIST_ENTRY using the standard offsetof. 2012-12-11 15:48:59 +01:00
mmsystem16.h mmsystem: Use SEGPTR when the .spec says so. 2013-02-27 19:23:39 +01:00
mscvpdb.h dbghelp: Add support for char32_t type. 2017-05-04 09:13:22 +02:00
port.h libport: Add a replacement implementation for strnlen. 2017-12-15 11:00:36 +01:00
rbtree.h rbtree: Clarify the loop conditions to avoid confusing older gcc. 2017-10-25 19:00:40 +02:00
rpcfc.h
schrpc.idl schedsvc: Add some tests for SchRpcGetTaskInfo. 2014-04-09 13:16:23 +02:00
server.h
server_protocol.h server: Only update the modified parts of the context on thread suspend. 2018-01-22 15:18:48 +01:00
strmbase.h strmbase: Allocate sample list as a part of queue structure. 2016-11-25 19:50:19 +01:00
svcctl.idl advapi32: Fix QueryServiceConfig2 on Wow64. 2017-11-08 21:06:52 +01:00
test.h include: Support wine_dbgstr_longlong in tests. 2017-07-03 15:57:45 +02:00
unicode.h
wgl.h opengl32: Only output enums for supported extensions, including WGL ones. 2017-10-11 19:49:29 +02:00
wgl_driver.h opengl32: Get type definitions from the XML files. 2017-10-10 18:19:10 +02:00
winaspi.h
winbase16.h ole2nls: Fix CompareString() prototype. 2015-12-21 18:18:20 +01:00
windef16.h
wine_common_ver.rc Update copyright info for 2018. 2018-01-02 10:12:12 +01:00
wined3d.h wined3d: Add support for D3D10+ depth bias. 2017-12-06 17:00:55 +01:00
winedxgi.idl dxgi: Use texture pointer instead of resource pointer for DXGI surface. 2016-09-01 21:21:35 +09:00
wingdi16.h
winnet16.h
winuser16.h
wpp.h