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Makefile.in
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adapter_gl.c
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wined3d: Separate the "ops" member of struct wined3d_cs to a new wined3d_device_context structure.
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2021-03-05 17:56:13 +01:00 |
adapter_vk.c
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wined3d: Separate the "ops" member of struct wined3d_cs to a new wined3d_device_context structure.
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2021-03-05 17:56:13 +01:00 |
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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wined3d: Add some TRACEs to command stream callbacks.
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2021-02-11 18:31:23 +01:00 |
context.c
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wined3d: Reference the SRV bo in context_load_shader_resources().
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2020-12-02 19:08:04 +01:00 |
context_gl.c
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wined3d: Use glFinish() for synchronisation when cleaning up a destroyed context in wined3d_context_gl_cleanup().
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2021-01-15 10:09:57 +01:00 |
context_vk.c
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wined3d: Check for stencil reference change in vulkan backend.
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2021-02-03 21:01:29 +01:00 |
cs.c
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wined3d: Move the "device" member of struct wined3d_cs to struct wined3d_device_context.
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2021-03-05 17:56:20 +01:00 |
device.c
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wined3d: Allow layered clears.
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2021-02-25 08:54:28 +01:00 |
directx.c
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wined3d: Support WINED3D_RTYPE_BUFFER in wined3d_check_device_format().
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2021-02-12 16:10:46 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Implement global resource memory barriers.
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2021-01-29 20:53:32 +01:00 |
nvidia_texture_shader.c
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palette.c
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wined3d: Add some TRACEs to command stream callbacks.
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2021-02-11 18:31:23 +01:00 |
query.c
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wined3d: Add some TRACEs to command stream callbacks.
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2021-02-11 18:31:23 +01:00 |
resource.c
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wined3d: Add some TRACEs to command stream callbacks.
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2021-02-11 18:31:23 +01:00 |
sampler.c
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wined3d: Add some TRACEs to command stream callbacks.
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2021-02-11 18:31:23 +01:00 |
shader.c
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wined3d: Add some TRACEs to command stream callbacks.
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2021-02-11 18:31:23 +01:00 |
shader_sm1.c
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shader_sm4.c
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libport: Remove the strnlen() function replacement.
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2020-12-01 10:19:50 +01:00 |
shader_spirv.c
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state.c
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wined3d: Add some TRACEs to command stream callbacks.
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2021-02-11 18:31:23 +01:00 |
stateblock.c
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wined3d: Introduce public API to set a wined3d_state object on a device.
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2021-02-23 22:30:31 +01:00 |
surface.c
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wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer().
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2020-12-02 19:08:04 +01:00 |
swapchain.c
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wined3d: Do not fail swapchain creation in wined3d_swapchain_vk_init() if a Vulkan swapchain could not be created.
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2021-02-22 09:10:18 +01:00 |
texture.c
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wined3d: Load/invalidate entire views in ffp_blitter_clear_rendertargets().
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2021-02-25 08:54:31 +01:00 |
utils.c
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wined3d: Recognise the read-only depth/stencil view flags in wined3d_debug_view_desc().
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2021-02-18 22:39:34 +01:00 |
version.rc
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vertexdeclaration.c
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wined3d: Add some TRACEs to command stream callbacks.
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2021-02-11 18:31:23 +01:00 |
view.c
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wined3d: Add some TRACEs to command stream callbacks.
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2021-02-11 18:31:23 +01:00 |
wined3d.spec
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wined3d: Introduce public API to set a wined3d_state object on a device.
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2021-02-23 22:30:31 +01:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Support multiple outputs.
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2021-01-26 17:53:54 +01:00 |
wined3d_private.h
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wined3d: Move the "device" member of struct wined3d_cs to struct wined3d_device_context.
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2021-03-05 17:56:20 +01:00 |
wined3d_vk.h
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wined3d: Require VK_KHR_sampler_mirror_clamp_to_edge for WINED3D_TADDRESS_MIRROR_ONCE.
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2021-01-22 18:33:32 +01:00 |