Sweden-Number/dlls/wined3d
Zhiyi Zhang 54d0869b2e wined3d: Get output from window in wined3d_swapchain_state_init().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-05 19:49:40 +01:00
..
Makefile.in
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
cs.c
device.c wined3d: Remove now redundant error handling from wined3d_device_set_sampler_state(). 2020-03-05 19:48:55 +01:00
directx.c wined3d: Refactor wined3d_get_adapter_mode_count() to wined3d_output_get_mode_count(). 2020-03-05 19:49:37 +01:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c wined3d: Stop setting the device state in wined3d_stateblock_apply(). 2020-03-04 18:53:45 +01:00
surface.c
swapchain.c wined3d: Get output from window in wined3d_swapchain_state_init(). 2020-03-05 19:49:40 +01:00
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Refactor wined3d_get_adapter_mode_count() to wined3d_output_get_mode_count(). 2020-03-05 19:49:37 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Refactor wined3d_enum_adapter_modes() to wined3d_output_get_mode(). 2020-03-05 19:49:33 +01:00
wined3d_vk.h