..
Makefile.in
gdi32: Don't export Wine extensions.
2021-10-08 16:54:48 +02:00
adapter_gl.c
wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
2021-12-17 18:33:57 +01:00
adapter_vk.c
win32u: Use user driver for wine_get_vulkan_driver.
2021-12-08 09:57:56 +01:00
arb_program_shader.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
ati_fragment_shader.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
buffer.c
wined3d: Use wined3d_context_copy_bo_address() in wined3d_buffer_gl_upload_ranges().
2021-12-09 21:22:18 +01:00
context.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
context_gl.c
wined3d: Use the access flags used to create the bo for persistent maps in wined3d_bo_gl_map().
2021-12-09 18:43:51 +01:00
context_vk.c
wined3d: Release the allocator lock on error in wined3d_allocator_chunk_vk_map().
2021-12-17 17:57:04 +01:00
cs.c
wined3d: Do not bind buffers in state_cb() if the shader is not set.
2021-12-15 18:55:25 +01:00
device.c
wined3d: Pass a wined3d_device_gl pointer to wined3d_device_delete_opengl_contexts_cs().
2021-12-09 21:22:15 +01:00
directx.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
gl_compat.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
glsl_shader.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
nvidia_texture_shader.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
palette.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
query.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
resource.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
sampler.c
wined3d: Decrement reference count and take the lock atomically for cached objects.
2021-12-09 17:14:59 +01:00
shader.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
shader_sm1.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
shader_sm4.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
shader_spirv.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
state.c
wined3d: Do not bind buffers in state_cb() if the shader is not set.
2021-12-15 18:55:25 +01:00
stateblock.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
surface.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
swapchain.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
texture.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
utils.c
wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
2021-12-17 18:33:57 +01:00
version.rc
…
vertexdeclaration.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
view.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
wined3d.spec
wined3d: Set render targets and UAVs atomically in wined3d.
2021-10-15 18:32:08 +02:00
wined3d_gl.h
wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
2021-12-17 18:33:57 +01:00
wined3d_main.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
wined3d_private.h
Revert "wined3d: Acquire references to shaders in deferred contexts.".
2021-12-09 21:23:18 +01:00
wined3d_shaders.h
wined3d: Implement UAV clears on the Vulkan backend.
2021-10-06 20:29:35 +02:00
wined3d_vk.h
wined3d: Make use of VK_EXT_host_query_reset if available.
2021-08-03 23:41:05 +02:00