Sweden-Number/dlls/wined3d
Henri Verbeet 2d36c1c253 wined3d: Upload texture data through the texture ops in surface_convert_format().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 16:11:38 +02:00
..
Makefile.in wined3d: Introduce a Vulkan based adapter implementation. 2019-04-01 21:54:32 +02:00
adapter_gl.c wined3d: Make the adapter responsible for acquiring and releasing contexts. 2019-06-05 16:44:45 +02:00
adapter_vk.c wined3d: Create a blitter for the Vulkan adapter. 2019-06-06 15:30:37 +02:00
arb_program_shader.c wined3d: Pass a wined3d_context_gl structure to context_active_texture(). 2019-06-05 16:44:38 +02:00
ati_fragment_shader.c wined3d: Pass a wined3d_context_gl structure to context_active_texture(). 2019-06-05 16:44:38 +02:00
buffer.c wined3d: Pass a wined3d_context_gl structure to context_end_transform_feedback(). 2019-06-11 09:46:13 +02:00
context.c wined3d: Pass a wined3d_context_gl structure to context_unmap_bo_address(). 2019-06-12 16:11:28 +02:00
cs.c wined3d: Pass a wined3d_context_gl structure to wined3d_texture_prepare_texture(). 2019-06-12 16:11:30 +02:00
device.c wined3d: Compute fog factor in process_vertices_strided(). 2019-06-10 19:51:03 +02:00
directx.c wined3d: Make the adapter responsible for acquiring and releasing contexts. 2019-06-05 16:44:45 +02:00
gl_compat.c wined3d: Move the extension emulation fields from struct wined3d_context to struct wined3d_context_gl. 2019-05-08 08:30:23 -05:00
glsl_shader.c wined3d: Pass a wined3d_context_gl structure to context_enable_clip_distances(). 2019-06-11 09:46:13 +02:00
nvidia_texture_shader.c wined3d: Pass a wined3d_context_gl structure to context_active_texture(). 2019-06-05 16:44:38 +02:00
palette.c
query.c wined3d: Pass a wined3d_context_gl structure to context_reacquire(). 2019-06-06 15:30:36 +02:00
resource.c
sampler.c wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_apply_sampler_desc(). 2019-06-12 16:11:33 +02:00
shader.c wined3d: Assign 9_x feature levels more accurately. 2019-05-21 18:08:36 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_bind(). 2019-06-12 16:11:35 +02:00
stateblock.c wined3d: Store and use stream offset in state block. 2019-04-05 22:16:31 +02:00
surface.c wined3d: Upload texture data through the texture ops in surface_convert_format(). 2019-06-12 16:11:38 +02:00
swapchain.c wined3d: Move the "tid" field from struct wined3d_context to struct wined3d_context_gl. 2019-06-10 12:16:46 +02:00
texture.c wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_bind(). 2019-06-12 16:11:35 +02:00
utils.c wined3d: Factor out wined3d_get_material_colour_source() function. 2019-05-21 18:08:36 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_bind(). 2019-06-12 16:11:35 +02:00
wined3d.spec wined3d: Explicitly create the implicit swapchain. 2019-04-12 15:33:44 +02:00
wined3d_gl.h wined3d: Store the glEnableWINE and glDisableWINE pointers in the wined3d_gl_info structure. 2019-05-08 08:30:16 -05:00
wined3d_main.c wined3d: Don't use strcasecmp. 2019-04-04 17:21:49 +02:00
wined3d_private.h wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_bind(). 2019-06-12 16:11:35 +02:00
wined3d_vk.h wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions. 2019-04-19 16:24:13 +02:00