Sweden-Number/dlls/d3d8
Zebediah Figura a313daea70 wined3d: Pass a wined3d_device_context to wined3d_device_get_depth_stencil_view().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 22:57:10 +02:00
..
tests wined3d: Check for a valid index buffer in d3d[89]_device_DrawIndexedPrimitive(). 2021-04-01 18:18:31 +02:00
Makefile.in
buffer.c
d3d8.spec
d3d8_main.c
d3d8_private.h d3d8: Use wined3d_device_context methods. 2021-04-06 22:46:12 +02:00
device.c wined3d: Pass a wined3d_device_context to wined3d_device_get_depth_stencil_view(). 2021-04-20 22:57:10 +02:00
directx.c d3d9: Fix handling of D3DENUM_WHQL_LEVEL. 2020-12-14 16:21:49 +01:00
shader.c
surface.c d3d8: Introduce helpers to convert between d3d8 and wined3d multisample types. 2020-03-31 17:25:24 +02:00
swapchain.c dxgi: Update swapchain containing output after Alt+Enter was used to exit fullscreen. 2020-10-09 16:21:33 +02:00
texture.c d3d8: Introduce helpers to convert between d3d8 and wined3d multisample types. 2020-03-31 17:25:24 +02:00
version.rc
vertexdeclaration.c wined3d: Return E_INVALIDARG from vertexdeclaration_init() on validation failure. 2021-02-08 20:10:15 +01:00
volume.c