Sweden-Number/dlls/wined3d
Stefan Dösinger 518ac4c275 wined3d: Move volume data uploading into a separate function. 2013-08-22 20:15:33 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Handle NP2 fixup updates in shader_load_constants(). 2013-08-21 12:13:56 +02:00
ati_fragment_shader.c wined3d: Avoid looking up shaders for shader stages that didn't change. 2013-08-21 12:13:56 +02:00
buffer.c wined3d: Add a function for allocating aligned resource memory. 2013-08-21 19:53:20 +02:00
context.c wined3d: Avoid looking up shaders for shader stages that didn't change. 2013-08-21 12:13:56 +02:00
device.c wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_texture_stage_state(). 2013-08-22 10:26:49 +02:00
directx.c wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info. 2013-08-19 12:53:21 +02:00
drawprim.c wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info. 2013-08-19 12:53:21 +02:00
gl_compat.c
glsl_shader.c wined3d: Handle NP2 fixup updates in shader_load_constants(). 2013-08-21 12:13:56 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Add a function for allocating aligned resource memory. 2013-08-21 19:53:20 +02:00
sampler.c
shader.c wined3d: Handle NP2 fixup updates in shader_load_constants(). 2013-08-21 12:13:56 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Handle NP2 fixup updates in shader_load_constants(). 2013-08-21 12:13:56 +02:00
stateblock.c
surface.c wined3d: Add a function for allocating aligned resource memory. 2013-08-21 19:53:20 +02:00
swapchain.c wined3d: Add a function for allocating aligned resource memory. 2013-08-21 19:53:20 +02:00
texture.c wined3d: Store the mipmap level in the volume. 2013-08-22 20:15:18 +02:00
utils.c wined3d: Improve volume size calculation. 2013-08-21 19:53:15 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Move volume data uploading into a separate function. 2013-08-22 20:15:33 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Separate volume allocation and loading. 2013-08-22 20:15:27 +02:00