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Makefile.in
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makefiles: Remove the no longer needed explicit separators for dependencies.
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2010-03-16 13:28:19 +01:00 |
arb_program_shader.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
ati_fragment_shader.c
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…
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basetexture.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
buffer.c
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wined3d: Implement manual buffer fencing.
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2010-03-23 12:31:15 +01:00 |
clipper.c
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…
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context.c
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wined3d: glColorMask() changes the write mask for all render targets.
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2010-03-26 10:29:17 +01:00 |
cubetexture.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
device.c
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wined3d: Remove superfluous cast of zero.
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2010-03-29 11:49:58 +02:00 |
directx.c
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wined3d: Implement independent color write masks.
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2010-03-26 10:29:29 +01:00 |
drawprim.c
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wined3d: Implement manual buffer fencing.
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2010-03-23 12:31:15 +01:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Simplify the generated GLSL for NRM.
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2010-03-19 14:31:40 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Implement manual buffer fencing.
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2010-03-23 12:31:15 +01:00 |
resource.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Don't warn about independent color write masks when the masks are all the same.
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2010-03-26 10:29:34 +01:00 |
stateblock.c
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surface.c
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wined3d: Fix depth blit regression.
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2010-03-22 11:40:40 +01:00 |
surface_base.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
surface_gdi.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
swapchain.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
swapchain_base.c
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…
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swapchain_gdi.c
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texture.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
utils.c
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wined3d: Don't advertise float formats as supported by WGL.
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2010-03-26 10:28:52 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
volumetexture.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Add support for EXT_draw_buffers2.
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2010-03-26 10:29:23 +01:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Don't advertise float formats as supported by WGL.
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2010-03-26 10:28:52 +01:00 |