Sweden-Number/dlls/wined3d
Roderick Colenbrander c0ef7a1a93 wined3d: Move the 8-bit palette shader code over to the blit_shader backend. 2010-03-03 12:53:51 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Move the 8-bit palette shader code over to the blit_shader backend. 2010-03-03 12:53:51 +01:00
ati_fragment_shader.c wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function. 2010-02-04 13:39:26 +01:00
basetexture.c
buffer.c wined3d: Don't use GL_MAP_FLUSH_EXPLICIT_BIT without GL_MAP_WRITE_BIT. 2010-02-09 11:33:44 +01:00
clipper.c
context.c wined3d: Do not preload surfaces when attaching them to an FBO. 2010-02-04 13:39:26 +01:00
cubetexture.c
device.c wined3d: Move the 8-bit palette shader code over to the blit_shader backend. 2010-03-03 12:53:51 +01:00
directx.c wined3d: Fix multisampling on cards without 32-bit RGB fbconfigs. 2010-03-02 11:11:49 +01:00
drawprim.c wined3d: Ensure draw ordering across contexts. 2010-01-28 11:07:59 +01:00
gl_compat.c
glsl_shader.c wined3d: Rename yuv to complex in order to prepare for 8-bit palette fixups using the same code. 2010-03-03 12:53:41 +01:00
nvidia_texture_shader.c wined3d: Add the general combiner limit to wined3d_gl_info. 2010-02-05 10:06:03 +01:00
palette.c
query.c wined3d: Add an ARB_sync implementation of event queries. 2010-01-26 12:08:23 +01:00
resource.c
shader.c wined3d: Rename yuv to complex in order to prepare for 8-bit palette fixups using the same code. 2010-03-03 12:53:41 +01:00
shader_sm1.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
shader_sm4.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
state.c wined3d: Set the texture stage limit based on the fragment pipe caps. 2010-02-05 10:06:08 +01:00
stateblock.c
surface.c wined3d: Move the 8-bit palette shader code over to the blit_shader backend. 2010-03-03 12:53:51 +01:00
surface_base.c
surface_gdi.c
swapchain.c wined3d: Use the HDC from the acquired context to call SwapBuffer(). 2010-02-05 10:06:21 +01:00
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c wined3d: Move the 8-bit palette shader code over to the blit_shader backend. 2010-03-03 12:53:51 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Move the gl info structure to wined3d_private.h. 2010-02-16 10:47:50 +01:00
wined3d_main.c
wined3d_private.h wined3d: Move the 8-bit palette shader code over to the blit_shader backend. 2010-03-03 12:53:51 +01:00