.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Move the 8-bit palette shader code over to the blit_shader backend.
|
2010-03-03 12:53:51 +01:00 |
ati_fragment_shader.c
|
wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function.
|
2010-02-04 13:39:26 +01:00 |
basetexture.c
|
…
|
|
buffer.c
|
wined3d: Don't use GL_MAP_FLUSH_EXPLICIT_BIT without GL_MAP_WRITE_BIT.
|
2010-02-09 11:33:44 +01:00 |
clipper.c
|
…
|
|
context.c
|
wined3d: Do not preload surfaces when attaching them to an FBO.
|
2010-02-04 13:39:26 +01:00 |
cubetexture.c
|
…
|
|
device.c
|
wined3d: Move the 8-bit palette shader code over to the blit_shader backend.
|
2010-03-03 12:53:51 +01:00 |
directx.c
|
wined3d: Fix multisampling on cards without 32-bit RGB fbconfigs.
|
2010-03-02 11:11:49 +01:00 |
drawprim.c
|
wined3d: Ensure draw ordering across contexts.
|
2010-01-28 11:07:59 +01:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Rename yuv to complex in order to prepare for 8-bit palette fixups using the same code.
|
2010-03-03 12:53:41 +01:00 |
nvidia_texture_shader.c
|
wined3d: Add the general combiner limit to wined3d_gl_info.
|
2010-02-05 10:06:03 +01:00 |
palette.c
|
…
|
|
query.c
|
wined3d: Add an ARB_sync implementation of event queries.
|
2010-01-26 12:08:23 +01:00 |
resource.c
|
…
|
|
shader.c
|
wined3d: Rename yuv to complex in order to prepare for 8-bit palette fixups using the same code.
|
2010-03-03 12:53:41 +01:00 |
shader_sm1.c
|
wined3d: Properly report shader comment sizes.
|
2010-02-23 12:06:54 +01:00 |
shader_sm4.c
|
wined3d: Properly report shader comment sizes.
|
2010-02-23 12:06:54 +01:00 |
state.c
|
wined3d: Set the texture stage limit based on the fragment pipe caps.
|
2010-02-05 10:06:08 +01:00 |
stateblock.c
|
…
|
|
surface.c
|
wined3d: Move the 8-bit palette shader code over to the blit_shader backend.
|
2010-03-03 12:53:51 +01:00 |
surface_base.c
|
…
|
|
surface_gdi.c
|
…
|
|
swapchain.c
|
wined3d: Use the HDC from the acquired context to call SwapBuffer().
|
2010-02-05 10:06:21 +01:00 |
swapchain_base.c
|
…
|
|
swapchain_gdi.c
|
…
|
|
texture.c
|
…
|
|
utils.c
|
wined3d: Move the 8-bit palette shader code over to the blit_shader backend.
|
2010-03-03 12:53:51 +01:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
…
|
|
volume.c
|
…
|
|
volumetexture.c
|
…
|
|
wined3d.spec
|
…
|
|
wined3d_gl.h
|
wined3d: Move the gl info structure to wined3d_private.h.
|
2010-02-16 10:47:50 +01:00 |
wined3d_main.c
|
…
|
|
wined3d_private.h
|
wined3d: Move the 8-bit palette shader code over to the blit_shader backend.
|
2010-03-03 12:53:51 +01:00 |