Sweden-Number/dlls/wined3d
Matteo Bruni ef0f358813 wined3d: Don't call glPointParameter with a random context. 2011-01-07 15:01:38 +01:00
..
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
arb_program_shader.c wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers(). 2010-12-16 11:50:09 +01:00
ati_fragment_shader.c wined3d: Pass an IWineD3DDeviceImpl pointer to free_private(). 2010-12-02 11:54:15 +01:00
basetexture.c wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup(). 2011-01-06 11:33:24 +01:00
buffer.c wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type(). 2011-01-07 10:23:37 +01:00
clipper.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
context.c wined3d: Don't call glPointParameter with a random context. 2011-01-07 15:01:38 +01:00
cubetexture.c wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type(). 2011-01-07 10:23:37 +01:00
device.c wined3d: Remove IWineD3DBaseTexture::BindTexture() from the public interface. 2011-01-05 17:22:01 +01:00
directx.c Revert "wined3d: Update detection of vertex blend capabilities." 2011-01-03 19:32:48 +01:00
drawprim.c wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrimitive(). 2010-11-30 10:57:10 +01:00
gl_compat.c
glsl_shader.c wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers(). 2010-12-16 11:50:09 +01:00
nvidia_texture_shader.c wined3d: Pass an IWineD3DDeviceImpl pointer to free_private(). 2010-12-02 11:54:15 +01:00
palette.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
query.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
resource.c wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type(). 2011-01-07 10:23:37 +01:00
shader.c wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers(). 2010-12-16 11:50:09 +01:00
shader_sm1.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
shader_sm4.c wined3d: Recognize the SM4 sqrt opcode. 2010-10-20 18:37:07 +02:00
state.c wined3d: Don't call glPointParameter with a random context. 2011-01-07 15:01:38 +01:00
stateblock.c wined3d: Also pass the destination state directly to wined3d_state_record_lights(). 2010-10-01 13:46:47 +02:00
surface.c wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup(). 2011-01-06 11:33:24 +01:00
surface_base.c wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type(). 2011-01-07 10:23:37 +01:00
surface_gdi.c wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup(). 2011-01-06 11:33:24 +01:00
swapchain.c wined3d: Remove references to GLX_SGI_video_sync. 2010-12-27 15:39:41 +01:00
swapchain_base.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
swapchain_gdi.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
texture.c wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type(). 2011-01-07 10:23:37 +01:00
utils.c wined3d: Don't call glPointParameter with a random context. 2011-01-07 15:01:38 +01:00
version.rc
vertexdeclaration.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
view.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
volume.c wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type(). 2011-01-07 10:23:37 +01:00
volumetexture.c wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type(). 2011-01-07 10:23:37 +01:00
wined3d.spec wined3d: Clippers don't need parents. 2010-09-01 14:00:56 +02:00
wined3d_gl.h wined3d: Handle the swapchain presentation interval with wglSwapIntervalEXT. 2010-12-27 15:39:41 +01:00
wined3d_main.c wined3d: Don't unregister a window unless the window proc is what we expect it to be. 2010-11-10 12:19:24 +01:00
wined3d_private.h wined3d: Don't call glPointParameter with a random context. 2011-01-07 15:01:38 +01:00