Sweden-Number/dlls/d3dx9_36/tests/texture.c

1116 lines
48 KiB
C

/*
* Tests for the D3DX9 texture functions
*
* Copyright 2009 Tony Wasserka
* Copyright 2010 Owen Rudge for CodeWeavers
* Copyright 2010 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "wine/test.h"
#include "d3dx9tex.h"
#include "resources.h"
static void test_D3DXCheckTextureRequirements(IDirect3DDevice9 *device)
{
UINT width, height, mipmaps;
D3DFORMAT format, expected;
D3DCAPS9 caps;
HRESULT hr;
IDirect3D9 *d3d;
D3DDEVICE_CREATION_PARAMETERS params;
D3DDISPLAYMODE mode;
IDirect3DDevice9_GetDeviceCaps(device, &caps);
/* general tests */
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
hr = D3DXCheckTextureRequirements(NULL, NULL, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
/* width & height */
width = height = D3DX_DEFAULT;
hr = D3DXCheckTextureRequirements(device, &width, &height, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == 256, "Returned width %d, expected %d\n", width, 256);
ok(height == 256, "Returned height %d, expected %d\n", height, 256);
width = D3DX_DEFAULT;
hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == 256, "Returned width %d, expected %d\n", width, 256);
if (caps.TextureCaps & D3DPTEXTURECAPS_POW2)
skip("Hardware only supports pow2 textures\n");
else
{
width = 62;
hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == 62, "Returned width %d, expected %d\n", width, 62);
width = D3DX_DEFAULT; height = 63;
hr = D3DXCheckTextureRequirements(device, &width, &height, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == height, "Returned width %d, expected %d\n", width, height);
ok(height == 63, "Returned height %d, expected %d\n", height, 63);
}
width = D3DX_DEFAULT; height = 0;
hr = D3DXCheckTextureRequirements(device, &width, &height, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == 1, "Returned width %d, expected %d\n", width, 1);
ok(height == 1, "Returned height %d, expected %d\n", height, 1);
width = 0; height = 0;
hr = D3DXCheckTextureRequirements(device, &width, &height, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == 1, "Returned width %d, expected %d\n", width, 1);
ok(height == 1, "Returned height %d, expected %d\n", height, 1);
width = 0;
hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == 1, "Returned width %d, expected %d\n", width, 1);
width = 0xFFFFFFFE;
hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == caps.MaxTextureWidth, "Returned width %d, expected %d\n", width, caps.MaxTextureWidth);
width = caps.MaxTextureWidth-1;
hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == caps.MaxTextureWidth-1, "Returned width %d, expected %d\n", width, caps.MaxTextureWidth-1);
/* mipmaps */
width = 64; height = 63;
mipmaps = 9;
hr = D3DXCheckTextureRequirements(device, &width, &height, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(mipmaps == 7, "Returned mipmaps %d, expected %d\n", mipmaps, 7);
if (!(caps.TextureCaps & D3DPTEXTURECAPS_POW2))
{
width = 284; height = 137;
mipmaps = 20;
hr = D3DXCheckTextureRequirements(device, &width, &height, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9);
width = height = 63;
mipmaps = 9;
hr = D3DXCheckTextureRequirements(device, &width, &height, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(mipmaps == 6, "Returned mipmaps %d, expected %d\n", mipmaps, 6);
}
else
skip("Skipping some tests, npot2 textures unsupported\n");
mipmaps = 20;
hr = D3DXCheckTextureRequirements(device, NULL, NULL, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9);
mipmaps = 0;
hr = D3DXCheckTextureRequirements(device, NULL, NULL, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9);
/* usage */
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_WRITEONLY, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n");
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_DONOTCLIP, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n");
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_POINTS, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n");
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_RTPATCHES, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n");
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_NPATCHES, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n");
/* format */
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
format = D3DFMT_UNKNOWN;
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8);
format = D3DX_DEFAULT;
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8);
format = D3DFMT_R8G8B8;
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(format == D3DFMT_X8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_X8R8G8B8);
IDirect3DDevice9_GetDirect3D(device, &d3d);
IDirect3DDevice9_GetCreationParameters(device, &params);
IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
if (SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_R3G3B2)))
expected = D3DFMT_R3G3B2;
else
{
if (SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_X4R4G4B4)))
expected = D3DFMT_X4R4G4B4;
else
expected = D3DFMT_X1R5G5B5;
}
format = D3DFMT_R3G3B2;
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(format == expected, "Returned format %u, expected %u\n", format, expected);
if(SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R3G3B2)))
expected = D3DFMT_A8R3G3B2;
else
expected = D3DFMT_A8R8G8B8;
format = D3DFMT_A8R3G3B2;
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(format == expected, "Returned format %u, expected %u\n", format, expected);
IDirect3D9_Release(d3d);
}
static void test_D3DXCheckCubeTextureRequirements(IDirect3DDevice9 *device)
{
UINT size, mipmaps, expected;
D3DFORMAT format;
D3DCAPS9 caps;
HRESULT hr;
IDirect3DDevice9_GetDeviceCaps(device, &caps);
if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP))
{
skip("No cube textures support\n");
return;
}
/* general tests */
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
hr = D3DXCheckCubeTextureRequirements(NULL, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
/* size */
size = D3DX_DEFAULT;
hr = D3DXCheckCubeTextureRequirements(device, &size, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(size == 256, "Returned size %d, expected %d\n", size, 256);
/* mipmaps */
size = 64;
mipmaps = 9;
hr = D3DXCheckCubeTextureRequirements(device, &size, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(mipmaps == 7, "Returned mipmaps %d, expected %d\n", mipmaps, 7);
size = 284;
mipmaps = 20;
expected = caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2 ? 10 : 9;
hr = D3DXCheckCubeTextureRequirements(device, &size, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(mipmaps == expected, "Returned mipmaps %d, expected %d\n", mipmaps, expected);
size = 63;
mipmaps = 9;
expected = caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2 ? 7 : 6;
hr = D3DXCheckCubeTextureRequirements(device, &size, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(mipmaps == expected, "Returned mipmaps %d, expected %d\n", mipmaps, expected);
mipmaps = 0;
hr = D3DXCheckCubeTextureRequirements(device, NULL, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9);
/* usage */
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DUSAGE_WRITEONLY, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements succeeded, but should've failed.\n");
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DUSAGE_DONOTCLIP, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements succeeded, but should've failed.\n");
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DUSAGE_POINTS, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements succeeded, but should've failed.\n");
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DUSAGE_RTPATCHES, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements succeeded, but should've failed.\n");
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DUSAGE_NPATCHES, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements succeeded, but should've failed.\n");
/* format */
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
format = D3DFMT_UNKNOWN;
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8);
format = D3DX_DEFAULT;
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8);
format = D3DFMT_R8G8B8;
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(format == D3DFMT_X8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_X8R8G8B8);
}
static void test_D3DXCheckVolumeTextureRequirements(IDirect3DDevice9 *device)
{
UINT width, height, depth, mipmaps, expected;
D3DFORMAT format;
D3DCAPS9 caps;
HRESULT hr;
IDirect3DDevice9_GetDeviceCaps(device, &caps);
if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
{
skip("No volume textures support\n");
return;
}
/* general tests */
hr = D3DXCheckVolumeTextureRequirements(device, NULL, NULL, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
hr = D3DXCheckVolumeTextureRequirements(device, NULL, NULL, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
hr = D3DXCheckVolumeTextureRequirements(NULL, NULL, NULL, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
/* width, height, depth */
width = height = depth = D3DX_DEFAULT;
hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == 256, "Returned width %d, expected %d\n", width, 256);
ok(height == 256, "Returned height %d, expected %d\n", height, 256);
ok(depth == 1, "Returned depth %d, expected %d\n", depth, 1);
width = D3DX_DEFAULT;
hr = D3DXCheckVolumeTextureRequirements(device, &width, NULL, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == 256, "Returned width %d, expected %d\n", width, 256);
width = D3DX_DEFAULT; height = 0; depth = 0;
hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == 1, "Returned width %d, expected %d\n", width, 1);
ok(height == 1, "Returned height %d, expected %d\n", height, 1);
ok(depth == 1, "Returned height %d, expected %d\n", depth, 1);
width = 0; height = 0; depth = 0;
hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == 1, "Returned width %d, expected %d\n", width, 1);
ok(height == 1, "Returned height %d, expected %d\n", height, 1);
ok(depth == 1, "Returned height %d, expected %d\n", depth, 1);
width = 0;
hr = D3DXCheckVolumeTextureRequirements(device, &width, NULL, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == 1, "Returned width %d, expected %d\n", width, 1);
width = 0xFFFFFFFE;
hr = D3DXCheckVolumeTextureRequirements(device, &width, NULL, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == caps.MaxVolumeExtent, "Returned width %d, expected %d\n", width, caps.MaxVolumeExtent);
/* format */
hr = D3DXCheckVolumeTextureRequirements(device, NULL, NULL, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
format = D3DFMT_UNKNOWN;
hr = D3DXCheckVolumeTextureRequirements(device, NULL, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8);
format = D3DX_DEFAULT;
hr = D3DXCheckVolumeTextureRequirements(device, NULL, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8);
format = D3DFMT_R8G8B8;
hr = D3DXCheckVolumeTextureRequirements(device, NULL, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(format == D3DFMT_X8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_X8R8G8B8);
/* mipmaps */
if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
{
skip("No volume textures mipmapping support\n");
return;
}
width = height = depth = 64;
mipmaps = 9;
hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(mipmaps == 7, "Returned mipmaps %d, expected %d\n", mipmaps, 7);
width = 284;
height = 143;
depth = 55;
mipmaps = 20;
expected = caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2 ? 10 : 9;
hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(mipmaps == expected, "Returned mipmaps %d, expected %d\n", mipmaps, expected);
mipmaps = 0;
hr = D3DXCheckVolumeTextureRequirements(device, NULL, NULL, NULL, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9);
}
static void test_D3DXCreateTexture(IDirect3DDevice9 *device)
{
IDirect3DTexture9 *texture;
D3DSURFACE_DESC desc;
D3DCAPS9 caps;
UINT mipmaps;
HRESULT hr;
IDirect3DDevice9_GetDeviceCaps(device, &caps);
hr = D3DXCreateTexture(NULL, 0, 0, 0, 0, D3DX_DEFAULT, 0, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
/* width and height tests */
hr = D3DXCreateTexture(device, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, 0, D3DPOOL_DEFAULT, &texture);
ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
if (texture)
{
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK);
ok(desc.Format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", desc.Format, D3DFMT_A8R8G8B8);
ok(desc.Width == 256, "Returned width %d, expected %d\n", desc.Width, 256);
ok(desc.Height == 256, "Returned height %d, expected %d\n", desc.Height, 256);
IDirect3DTexture9_Release(texture);
}
hr = D3DXCreateTexture(device, 0, 0, 0, 0, 0, D3DPOOL_DEFAULT, &texture);
ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
if (texture)
{
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK);
ok(desc.Format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", desc.Format, D3DFMT_A8R8G8B8);
ok(desc.Width == 1, "Returned width %d, expected %d\n", desc.Width, 1);
ok(desc.Height == 1, "Returned height %d, expected %d\n", desc.Height, 1);
IDirect3DTexture9_Release(texture);
}
if (caps.TextureCaps & D3DPTEXTURECAPS_POW2)
skip("Hardware only supports pow2 textures\n");
else
{
hr = D3DXCreateTexture(device, D3DX_DEFAULT, 63, 0, 0, 0, D3DPOOL_DEFAULT, &texture);
ok((hr == D3D_OK) ||
/* may not work with conditional NPOT */
((hr != D3D_OK) && (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)),
"D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
if (texture)
{
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK);
ok(desc.Format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", desc.Format, D3DFMT_A8R8G8B8);
/* Conditional NPOT may create a texture with different dimensions, so allow those
situations instead of returning a fail */
ok(desc.Width == 63 ||
(caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL),
"Returned width %d, expected %d\n", desc.Width, 63);
ok(desc.Height == 63 ||
(caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL),
"Returned height %d, expected %d\n", desc.Height, 63);
IDirect3DTexture9_Release(texture);
}
}
/* mipmaps */
hr = D3DXCreateTexture(device, 64, 63, 9, 0, 0, D3DPOOL_DEFAULT, &texture);
ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
if (texture)
{
mipmaps = IDirect3DTexture9_GetLevelCount(texture);
ok(mipmaps == 7, "Returned mipmaps %d, expected %d\n", mipmaps, 7);
IDirect3DTexture9_Release(texture);
}
hr = D3DXCreateTexture(device, 284, 137, 9, 0, 0, D3DPOOL_DEFAULT, &texture);
ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
if (texture)
{
mipmaps = IDirect3DTexture9_GetLevelCount(texture);
ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9);
IDirect3DTexture9_Release(texture);
}
hr = D3DXCreateTexture(device, 0, 0, 20, 0, 0, D3DPOOL_DEFAULT, &texture);
ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
if (texture)
{
mipmaps = IDirect3DTexture9_GetLevelCount(texture);
ok(mipmaps == 1, "Returned mipmaps %d, expected %d\n", mipmaps, 1);
IDirect3DTexture9_Release(texture);
}
hr = D3DXCreateTexture(device, 64, 64, 1, 0, 0, D3DPOOL_DEFAULT, &texture);
ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
if (texture)
{
mipmaps = IDirect3DTexture9_GetLevelCount(texture);
ok(mipmaps == 1, "Returned mipmaps %d, expected %d\n", mipmaps, 1);
IDirect3DTexture9_Release(texture);
}
/* usage */
hr = D3DXCreateTexture(device, 0, 0, 0, D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &texture);
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture succeeded, but should have failed.\n");
hr = D3DXCreateTexture(device, 0, 0, 0, D3DUSAGE_DONOTCLIP, 0, D3DPOOL_DEFAULT, &texture);
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture succeeded, but should have failed.\n");
hr = D3DXCreateTexture(device, 0, 0, 0, D3DUSAGE_POINTS, 0, D3DPOOL_DEFAULT, &texture);
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture succeeded, but should have failed.\n");
hr = D3DXCreateTexture(device, 0, 0, 0, D3DUSAGE_RTPATCHES, 0, D3DPOOL_DEFAULT, &texture);
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture succeeded, but should have failed.\n");
hr = D3DXCreateTexture(device, 0, 0, 0, D3DUSAGE_NPATCHES, 0, D3DPOOL_DEFAULT, &texture);
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture succeeded, but should have failed.\n");
/* format */
hr = D3DXCreateTexture(device, 0, 0, 0, 0, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, &texture);
ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
if (texture)
{
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK);
ok(desc.Format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", desc.Format, D3DFMT_A8R8G8B8);
IDirect3DTexture9_Release(texture);
}
hr = D3DXCreateTexture(device, 0, 0, 0, 0, 0, D3DPOOL_DEFAULT, &texture);
ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
if (texture)
{
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK);
ok(desc.Format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", desc.Format, D3DFMT_A8R8G8B8);
IDirect3DTexture9_Release(texture);
}
/* D3DXCreateTextureFromResource */
todo_wine {
hr = D3DXCreateTextureFromResourceA(device, NULL, MAKEINTRESOURCEA(IDB_BITMAP_1x1), &texture);
ok(hr == D3D_OK, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3D_OK);
if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture);
}
hr = D3DXCreateTextureFromResourceA(device, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), &texture);
ok(hr == D3D_OK, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3D_OK);
if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture);
hr = D3DXCreateTextureFromResourceA(device, NULL, MAKEINTRESOURCEA(IDS_STRING), &texture);
ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA);
hr = D3DXCreateTextureFromResourceA(NULL, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), &texture);
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateTextureFromResourceA(device, NULL, NULL, &texture);
ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA);
hr = D3DXCreateTextureFromResourceA(device, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), NULL);
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
/* D3DXCreateTextureFromResourceEx */
hr = D3DXCreateTextureFromResourceExA(device, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture);
ok(hr == D3D_OK, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3D_OK);
if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture);
hr = D3DXCreateTextureFromResourceExA(device, NULL, MAKEINTRESOURCEA(IDS_STRING), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture);
ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA);
hr = D3DXCreateTextureFromResourceExA(NULL, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture);
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateTextureFromResourceExA(device, NULL, NULL, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture);
ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA);
hr = D3DXCreateTextureFromResourceExA(device, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
}
static void test_D3DXFilterTexture(IDirect3DDevice9 *device)
{
IDirect3DTexture9 *tex;
IDirect3DCubeTexture9 *cubetex;
HRESULT hr;
hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 5, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &tex, NULL);
if (SUCCEEDED(hr))
{
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_NONE);
ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK);
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_BOX + 1); /* Invalid filter */
ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 5, D3DX_FILTER_NONE); /* Invalid miplevel */
ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
}
else
skip("Failed to create texture\n");
IDirect3DTexture9_Release(tex);
hr = D3DXFilterTexture(NULL, NULL, 0, D3DX_FILTER_NONE);
ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
/* Test different pools */
hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &tex, NULL);
if (SUCCEEDED(hr))
{
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_NONE);
ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK);
IDirect3DTexture9_Release(tex);
}
else
skip("Failed to create texture\n");
hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &tex, NULL);
if (SUCCEEDED(hr))
{
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_NONE);
ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK);
IDirect3DTexture9_Release(tex);
}
else
skip("Failed to create texture\n");
/* Cube texture test */
hr = IDirect3DDevice9_CreateCubeTexture(device, 256, 5, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &cubetex, NULL);
if (SUCCEEDED(hr))
{
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) cubetex, NULL, 0, D3DX_FILTER_NONE);
ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK);
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) cubetex, NULL, 0, D3DX_FILTER_BOX + 1); /* Invalid filter */
ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) cubetex, NULL, 5, D3DX_FILTER_NONE); /* Invalid miplevel */
ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
}
else
skip("Failed to create texture\n");
IDirect3DCubeTexture9_Release(cubetex);
}
static BOOL color_match(const DWORD *value, const DWORD *expected)
{
int i;
for (i = 0; i < 4; i++)
{
DWORD diff = value[i] > expected[i] ? value[i] - expected[i] : expected[i] - value[i];
if (diff > 1) return FALSE;
}
return TRUE;
}
static void WINAPI fillfunc(D3DXVECTOR4 *value, const D3DXVECTOR2 *texcoord,
const D3DXVECTOR2 *texelsize, void *data)
{
value->x = texcoord->x;
value->y = texcoord->y;
value->z = texelsize->x;
value->w = 1.0f;
}
static void test_D3DXFillTexture(IDirect3DDevice9 *device)
{
IDirect3DTexture9 *tex;
HRESULT hr;
D3DLOCKED_RECT lock_rect;
DWORD x, y, m;
DWORD v[4], e[4];
DWORD value, expected, size, pitch;
size = 4;
hr = IDirect3DDevice9_CreateTexture(device, size, size, 0, 0, D3DFMT_A8R8G8B8,
D3DPOOL_MANAGED, &tex, NULL);
if (SUCCEEDED(hr))
{
hr = D3DXFillTexture(tex, fillfunc, NULL);
ok(hr == D3D_OK, "D3DXFillTexture returned %#x, expected %#x\n", hr, D3D_OK);
for (m = 0; m < 3; m++)
{
hr = IDirect3DTexture9_LockRect(tex, m, &lock_rect, NULL, D3DLOCK_READONLY);
ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr);
if (SUCCEEDED(hr))
{
pitch = lock_rect.Pitch / sizeof(DWORD);
for (y = 0; y < size; y++)
{
for (x = 0; x < size; x++)
{
value = ((DWORD *)lock_rect.pBits)[y * pitch + x];
v[0] = (value >> 24) & 0xff;
v[1] = (value >> 16) & 0xff;
v[2] = (value >> 8) & 0xff;
v[3] = value & 0xff;
e[0] = 0xff;
e[1] = (x + 0.5f) / size * 255.0f + 0.5f;
e[2] = (y + 0.5f) / size * 255.0f + 0.5f;
e[3] = 255.0f / size + 0.5f;
expected = e[0] << 24 | e[1] << 16 | e[2] << 8 | e[3];
ok(color_match(v, e),
"Texel at (%u, %u) doesn't match: %#x, expected %#x\n",
x, y, value, expected);
}
}
IDirect3DTexture9_UnlockRect(tex, m);
}
size >>= 1;
}
}
else
skip("Failed to create texture\n");
IDirect3DTexture9_Release(tex);
hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 1, 0, D3DFMT_A1R5G5B5,
D3DPOOL_MANAGED, &tex, NULL);
if (SUCCEEDED(hr))
{
hr = D3DXFillTexture(tex, fillfunc, NULL);
ok(hr == D3D_OK, "D3DXFillTexture returned %#x, expected %#x\n", hr, D3D_OK);
hr = IDirect3DTexture9_LockRect(tex, 0, &lock_rect, NULL, D3DLOCK_READONLY);
ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr);
if (SUCCEEDED(hr))
{
pitch = lock_rect.Pitch / sizeof(WORD);
for (y = 0; y < 4; y++)
{
for (x = 0; x < 4; x++)
{
value = ((WORD *)lock_rect.pBits)[y * pitch + x];
v[0] = value >> 15;
v[1] = value >> 10 & 0x1f;
v[2] = value >> 5 & 0x1f;
v[3] = value & 0x1f;
e[0] = 1;
e[1] = (x + 0.5f) / 4.0f * 31.0f + 0.5f;
e[2] = (y + 0.5f) / 4.0f * 31.0f + 0.5f;
e[3] = 8;
expected = e[0] << 15 | e[1] << 10 | e[2] << 5 | e[3];
ok(color_match(v, e),
"Texel at (%u, %u) doesn't match: %#x, expected %#x\n",
x, y, value, expected);
}
}
IDirect3DTexture9_UnlockRect(tex, 0);
}
}
else
skip("Failed to create texture\n");
IDirect3DTexture9_Release(tex);
}
static void WINAPI fillfunc_cube(D3DXVECTOR4 *value, const D3DXVECTOR3 *texcoord,
const D3DXVECTOR3 *texelsize, void *data)
{
value->x = (texcoord->x + 1.0f) / 2.0f;
value->y = (texcoord->y + 1.0f) / 2.0f;
value->z = (texcoord->z + 1.0f) / 2.0f;
value->w = texelsize->x;
}
enum cube_coord
{
XCOORD = 0,
XCOORDINV = 1,
YCOORD = 2,
YCOORDINV = 3,
ZERO = 4,
ONE = 5
};
static float get_cube_coord(enum cube_coord coord, unsigned int x, unsigned int y, unsigned int size)
{
switch (coord)
{
case XCOORD:
return x + 0.5f;
case XCOORDINV:
return size - x - 0.5f;
case YCOORD:
return y + 0.5f;
case YCOORDINV:
return size - y - 0.5f;
case ZERO:
return 0.0f;
case ONE:
return size;
default:
trace("Unexpected coordinate value\n");
return 0.0f;
}
}
static void test_D3DXFillCubeTexture(IDirect3DDevice9 *device)
{
IDirect3DCubeTexture9 *tex;
HRESULT hr;
D3DLOCKED_RECT lock_rect;
DWORD x, y, f, m;
DWORD v[4], e[4];
DWORD value, expected, size, pitch;
enum cube_coord coordmap[6][3] =
{
{ONE, YCOORDINV, XCOORDINV},
{ZERO, YCOORDINV, XCOORD},
{XCOORD, ONE, YCOORD},
{XCOORD, ZERO, YCOORDINV},
{XCOORD, YCOORDINV, ONE},
{XCOORDINV, YCOORDINV, ZERO}
};
size = 4;
hr = IDirect3DDevice9_CreateCubeTexture(device, size, 0, 0, D3DFMT_A8R8G8B8,
D3DPOOL_MANAGED, &tex, NULL);
if (SUCCEEDED(hr))
{
hr = D3DXFillCubeTexture(tex, fillfunc_cube, NULL);
ok(hr == D3D_OK, "D3DXFillCubeTexture returned %#x, expected %#x\n", hr, D3D_OK);
for (m = 0; m < 3; m++)
{
for (f = 0; f < 6; f++)
{
hr = IDirect3DCubeTexture9_LockRect(tex, f, m, &lock_rect, NULL, D3DLOCK_READONLY);
ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr);
if (SUCCEEDED(hr))
{
pitch = lock_rect.Pitch / sizeof(DWORD);
for (y = 0; y < size; y++)
{
for (x = 0; x < size; x++)
{
value = ((DWORD *)lock_rect.pBits)[y * pitch + x];
v[0] = (value >> 24) & 0xff;
v[1] = (value >> 16) & 0xff;
v[2] = (value >> 8) & 0xff;
v[3] = value & 0xff;
e[0] = (f == 0) || (f == 1) ?
0 : (BYTE)(255.0f / size * 2.0f + 0.5f);
e[1] = get_cube_coord(coordmap[f][0], x, y, size) / size * 255.0f + 0.5f;
e[2] = get_cube_coord(coordmap[f][1], x, y, size) / size * 255.0f + 0.5f;
e[3] = get_cube_coord(coordmap[f][2], x, y, size) / size * 255.0f + 0.5f;
expected = e[0] << 24 | e[1] << 16 | e[2] << 8 | e[3];
ok(color_match(v, e),
"Texel at face %u (%u, %u) doesn't match: %#x, expected %#x\n",
f, x, y, value, expected);
}
}
IDirect3DCubeTexture9_UnlockRect(tex, f, m);
}
}
size >>= 1;
}
}
else
skip("Failed to create texture\n");
IDirect3DCubeTexture9_Release(tex);
hr = IDirect3DDevice9_CreateCubeTexture(device, 4, 1, 0, D3DFMT_A1R5G5B5,
D3DPOOL_MANAGED, &tex, NULL);
if (SUCCEEDED(hr))
{
hr = D3DXFillCubeTexture(tex, fillfunc_cube, NULL);
ok(hr == D3D_OK, "D3DXFillTexture returned %#x, expected %#x\n", hr, D3D_OK);
for (f = 0; f < 6; f++)
{
hr = IDirect3DCubeTexture9_LockRect(tex, f, 0, &lock_rect, NULL, D3DLOCK_READONLY);
ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr);
if (SUCCEEDED(hr))
{
pitch = lock_rect.Pitch / sizeof(WORD);
for (y = 0; y < 4; y++)
{
for (x = 0; x < 4; x++)
{
value = ((WORD *)lock_rect.pBits)[y * pitch + x];
v[0] = value >> 15;
v[1] = value >> 10 & 0x1f;
v[2] = value >> 5 & 0x1f;
v[3] = value & 0x1f;
e[0] = (f == 0) || (f == 1) ?
0 : (BYTE)(1.0f / size * 2.0f + 0.5f);
e[1] = get_cube_coord(coordmap[f][0], x, y, 4) / 4 * 31.0f + 0.5f;
e[2] = get_cube_coord(coordmap[f][1], x, y, 4) / 4 * 31.0f + 0.5f;
e[3] = get_cube_coord(coordmap[f][2], x, y, 4) / 4 * 31.0f + 0.5f;
expected = e[0] << 15 | e[1] << 10 | e[2] << 5 | e[3];
ok(color_match(v, e),
"Texel at face %u (%u, %u) doesn't match: %#x, expected %#x\n",
f, x, y, value, expected);
}
}
IDirect3DCubeTexture9_UnlockRect(tex, f, 0);
}
}
}
else
skip("Failed to create texture\n");
IDirect3DCubeTexture9_Release(tex);
}
static void WINAPI fillfunc_volume(D3DXVECTOR4 *value, const D3DXVECTOR3 *texcoord,
const D3DXVECTOR3 *texelsize, void *data)
{
value->x = texcoord->x;
value->y = texcoord->y;
value->z = texcoord->z;
value->w = texelsize->x;
}
static void test_D3DXFillVolumeTexture(IDirect3DDevice9 *device)
{
IDirect3DVolumeTexture9 *tex;
HRESULT hr;
D3DLOCKED_BOX lock_box;
DWORD x, y, z, m;
DWORD v[4], e[4];
DWORD value, expected, size, row_pitch, slice_pitch;
size = 4;
hr = IDirect3DDevice9_CreateVolumeTexture(device, size, size, size, 0, 0, D3DFMT_A8R8G8B8,
D3DPOOL_MANAGED, &tex, NULL);
if (SUCCEEDED(hr))
{
hr = D3DXFillVolumeTexture(tex, fillfunc_volume, NULL);
ok(hr == D3D_OK, "D3DXFillVolumeTexture returned %#x, expected %#x\n", hr, D3D_OK);
for (m = 0; m < 3; m++)
{
hr = IDirect3DVolumeTexture9_LockBox(tex, m, &lock_box, NULL, D3DLOCK_READONLY);
ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr);
if (SUCCEEDED(hr))
{
row_pitch = lock_box.RowPitch / sizeof(DWORD);
slice_pitch = lock_box.SlicePitch / sizeof(DWORD);
for (z = 0; z < size; z++)
{
for (y = 0; y < size; y++)
{
for (x = 0; x < size; x++)
{
value = ((DWORD *)lock_box.pBits)[z * slice_pitch + y * row_pitch + x];
v[0] = (value >> 24) & 0xff;
v[1] = (value >> 16) & 0xff;
v[2] = (value >> 8) & 0xff;
v[3] = value & 0xff;
e[0] = 255.0f / size + 0.5f;
e[1] = (x + 0.5f) / size * 255.0f + 0.5f;
e[2] = (y + 0.5f) / size * 255.0f + 0.5f;
e[3] = (z + 0.5f) / size * 255.0f + 0.5f;
expected = e[0] << 24 | e[1] << 16 | e[2] << 8 | e[3];
ok(color_match(v, e),
"Texel at (%u, %u, %u) doesn't match: %#x, expected %#x\n",
x, y, z, value, expected);
}
}
}
IDirect3DVolumeTexture9_UnlockBox(tex, m);
}
size >>= 1;
}
}
else
skip("Failed to create texture\n");
IDirect3DVolumeTexture9_Release(tex);
hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 4, 1, 0, D3DFMT_A1R5G5B5,
D3DPOOL_MANAGED, &tex, NULL);
if (SUCCEEDED(hr))
{
hr = D3DXFillVolumeTexture(tex, fillfunc_volume, NULL);
ok(hr == D3D_OK, "D3DXFillTexture returned %#x, expected %#x\n", hr, D3D_OK);
hr = IDirect3DVolumeTexture9_LockBox(tex, 0, &lock_box, NULL, D3DLOCK_READONLY);
ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr);
if (SUCCEEDED(hr))
{
row_pitch = lock_box.RowPitch / sizeof(WORD);
slice_pitch = lock_box.SlicePitch / sizeof(WORD);
for (z = 0; z < 4; z++)
{
for (y = 0; y < 4; y++)
{
for (x = 0; x < 4; x++)
{
value = ((WORD *)lock_box.pBits)[z * slice_pitch + y * row_pitch + x];
v[0] = value >> 15;
v[1] = value >> 10 & 0x1f;
v[2] = value >> 5 & 0x1f;
v[3] = value & 0x1f;
e[0] = 1;
e[1] = (x + 0.5f) / 4 * 31.0f + 0.5f;
e[2] = (y + 0.5f) / 4 * 31.0f + 0.5f;
e[3] = (z + 0.5f) / 4 * 31.0f + 0.5f;
expected = e[0] << 15 | e[1] << 10 | e[2] << 5 | e[3];
ok(color_match(v, e),
"Texel at (%u, %u, %u) doesn't match: %#x, expected %#x\n",
x, y, z, value, expected);
}
}
}
IDirect3DVolumeTexture9_UnlockBox(tex, 0);
}
}
else
skip("Failed to create texture\n");
IDirect3DVolumeTexture9_Release(tex);
}
START_TEST(texture)
{
HWND wnd;
IDirect3D9 *d3d;
IDirect3DDevice9 *device;
D3DPRESENT_PARAMETERS d3dpp;
HRESULT hr;
wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
if (!wnd) {
skip("Couldn't create application window\n");
return;
}
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (!d3d) {
skip("Couldn't create IDirect3D9 object\n");
DestroyWindow(wnd);
return;
}
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
if (FAILED(hr)) {
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
return;
}
test_D3DXCheckTextureRequirements(device);
test_D3DXCheckCubeTextureRequirements(device);
test_D3DXCheckVolumeTextureRequirements(device);
test_D3DXCreateTexture(device);
test_D3DXFilterTexture(device);
test_D3DXFillTexture(device);
test_D3DXFillCubeTexture(device);
test_D3DXFillVolumeTexture(device);
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
}