..
Makefile.in
wined3d: Fragment processing using GL_ATI_fragment_shader.
2008-03-25 19:50:32 +01:00
arb_program_shader.c
wined3d: Add a shader DLL init callback.
2008-03-25 19:49:17 +01:00
ati_fragment_shader.c
wined3d: Inherit from the proper state table in atifs.
2008-03-28 14:49:38 +01:00
baseshader.c
wined3d: Add a shader DLL init callback.
2008-03-25 19:49:17 +01:00
basetexture.c
wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge.
2008-02-05 12:37:49 +01:00
clipper.c
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
context.c
wined3d: Initial post pixelshader blending support. [attempt 2].
2008-03-28 15:50:24 +01:00
cubetexture.c
wined3d: Move some UnLoad code to the base texture class.
2008-02-05 12:32:58 +01:00
device.c
wined3d: Free heapMemory, not allocatedMemory when adjusting the surface.
2008-03-27 11:19:05 +01:00
directx.c
wined3d: Enable D3DFMT_V8U8 with GL_ATI_fragment_shader.
2008-03-25 19:50:55 +01:00
drawprim.c
wined3d: Handle zero primitive count.
2008-03-24 20:40:13 +01:00
glsl_shader.c
wined3d: Add a shader DLL init callback.
2008-03-25 19:49:17 +01:00
indexbuffer.c
wined3d: Remove unneeded casts.
2008-01-24 11:41:36 +01:00
palette.c
wined3d: Don't store primary surface palette in device palettes.
2008-03-25 11:53:55 +01:00
pixelshader.c
wined3d: Move shader generation into the shader backend.
2008-03-25 19:35:58 +01:00
query.c
wined3d: Give occlusion queries their own vtable.
2008-03-03 11:58:10 +01:00
resource.c
Assorted spelling fixes.
2008-01-23 21:16:22 +01:00
state.c
wined3d: Initial post pixelshader blending support. [attempt 2].
2008-03-28 15:50:24 +01:00
stateblock.c
wined3d: Make device palettes dynamically allocated.
2008-03-27 11:09:06 +01:00
surface.c
wined3d: Don't use device palettes in RealizePalette.
2008-03-25 11:53:47 +01:00
surface_base.c
wined3d: Don't store primary surface palette in device palettes.
2008-03-25 11:53:55 +01:00
surface_gdi.c
wined3d: Don't use device palettes in RealizePalette.
2008-03-25 11:53:47 +01:00
swapchain.c
wined3d: Disable the SWAPEFFECT_DISCARD clear.
2007-12-18 13:23:00 +01:00
texture.c
wined3d: Move some UnLoad code to the base texture class.
2008-02-05 12:32:58 +01:00
utils.c
wined3d: Initial post pixelshader blending support. [attempt 2].
2008-03-28 15:50:24 +01:00
vertexbuffer.c
wined3d: Remove VBFLAG_LOAD.
2008-02-28 20:10:40 +01:00
vertexdeclaration.c
wined3d: Use unsigned int instead of size_t for element counts.
2008-01-07 17:17:04 +01:00
vertexshader.c
wined3d: Move shader generation into the shader backend.
2008-03-25 19:35:58 +01:00
volume.c
wined3d: Implement IWineD3DVolume::UnLoad.
2008-01-14 15:11:07 +01:00
volumetexture.c
wined3d: Move some UnLoad code to the base texture class.
2008-02-05 12:32:58 +01:00
wined3d.spec
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
wined3d_main.c
wined3d: Fragment processing using GL_ATI_fragment_shader.
2008-03-25 19:50:32 +01:00
wined3d_private.h
wined3d: Make device palettes dynamically allocated.
2008-03-27 11:09:06 +01:00
wined3d_private_types.h
wined3d: Initial post pixelshader blending support. [attempt 2].
2008-03-28 15:50:24 +01:00