Sweden-Number/dlls/wined3d
Henri Verbeet 4e2c87dd22 wined3d: Handle error conditions better in RemoveContextFromArray(). 2009-03-09 14:44:02 +01:00
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Makefile.in wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
arb_program_shader.c wined3d: Don't compare const_num against -1. 2009-03-09 14:39:39 +01:00
ati_fragment_shader.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
baseshader.c wined3d: Put the color_correction calls into the instruction handlers. 2009-02-27 13:14:23 +01:00
basetexture.c wined3d: Duplicate GL textures for srgb switching. 2009-02-17 12:48:05 +01:00
buffer.c wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
clipper.c
context.c wined3d: Handle error conditions better in RemoveContextFromArray(). 2009-03-09 14:44:02 +01:00
cubetexture.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
device.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
directx.c wined3d: Add support for ARB_geometry_shader4. 2009-03-05 16:16:24 +01:00
drawprim.c wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
gl_compat.c
glsl_shader.c wined3d: Use shader_glsl_get_write_mask_size() to calculate the write mask size. 2009-03-09 14:39:48 +01:00
nvidia_texture_shader.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
palette.c
pixelshader.c wined3d: Put the color_correction calls into the instruction handlers. 2009-02-27 13:14:23 +01:00
query.c wined3d: Remove superfluous pointer casts. 2009-02-03 12:40:14 +01:00
resource.c
state.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
stateblock.c wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
surface.c wined3d: Add DXGI formats to WINED3DFORMAT. 2009-02-20 11:10:37 +01:00
surface_base.c wined3d: Add DXGI formats to WINED3DFORMAT. 2009-02-20 11:10:37 +01:00
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
utils.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
vertexdeclaration.c wined3d: Allow floating point values for WINED3DDECLUSAGE_BLENDWEIGHT. 2009-02-19 12:53:38 +01:00
vertexshader.c WineD3D: Put vertex shader duplication infrastructure in place. 2009-02-11 12:21:25 +01:00
view.c wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
volume.c wined3d: Duplicate GL textures for srgb switching. 2009-02-17 12:48:05 +01:00
volumetexture.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
wined3d.spec
wined3d_gl.h wined3d: Add support for ARB_geometry_shader4. 2009-03-05 16:16:24 +01:00
wined3d_main.c
wined3d_private.h wined3d: Use shader_glsl_get_write_mask_size() to calculate the write mask size. 2009-03-09 14:39:48 +01:00
wined3d_private_types.h