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Makefile.in
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…
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arb_program_shader.c
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wined3d: Const correctness fixes for arb_program_shader.c.
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2008-11-26 12:05:14 +01:00 |
ati_fragment_shader.c
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wined3d: Const correctness fixes for arb_program_shader.c.
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2008-11-26 12:05:14 +01:00 |
baseshader.c
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wined3d: Const correctness fixes for arb_program_shader.c.
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2008-11-26 12:05:14 +01:00 |
basetexture.c
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…
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clipper.c
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wined3d: Const correctness fixes.
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2008-11-25 13:37:39 +01:00 |
context.c
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wined3d: Sign-compare warnings fix.
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2008-11-21 11:29:12 +01:00 |
cubetexture.c
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…
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device.c
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wined3d: Const correctness fixes.
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2008-11-25 13:37:39 +01:00 |
directx.c
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wined3d: Add registry key for overriding the pci vendor id.
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2008-11-24 14:52:32 +01:00 |
drawprim.c
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wined3d: Const correctness fixes.
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2008-11-25 13:37:39 +01:00 |
glsl_shader.c
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wined3d: Const correctness fixes for glsl_shader.c.
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2008-11-26 12:05:21 +01:00 |
indexbuffer.c
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…
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nvidia_texture_shader.c
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wined3d: Const correctness fixes for arb_program_shader.c.
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2008-11-26 12:05:14 +01:00 |
palette.c
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wined3d: Const correctness fixes.
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2008-11-25 13:37:39 +01:00 |
pixelshader.c
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wined3d: Add the ability to duplicate GL pixel shaders.
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2008-11-25 13:07:03 +01:00 |
query.c
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…
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resource.c
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…
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state.c
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wined3d: Const correctness fixes for arb_program_shader.c.
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2008-11-26 12:05:14 +01:00 |
stateblock.c
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wined3d: Use the integer variant of zero instead of casting "0.0".
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2008-11-04 11:26:05 +01:00 |
surface.c
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wined3d: Const correctness fixes for surface.c.
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2008-11-26 12:05:27 +01:00 |
surface_base.c
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wined3d: Don't call IWineD3DSurfaceImpl_GetData() from surface_gdi.c.
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2008-11-25 13:37:45 +01:00 |
surface_gdi.c
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wined3d: Don't call IWineD3DSurfaceImpl_GetData() from surface_gdi.c.
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2008-11-25 13:37:45 +01:00 |
swapchain.c
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d3d: Do not restore the display mode in ddraw.
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2008-11-03 13:34:13 +01:00 |
swapchain_base.c
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…
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swapchain_gdi.c
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d3d: Do not restore the display mode in ddraw.
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2008-11-03 13:34:13 +01:00 |
texture.c
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…
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utils.c
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wined3d: Const correctness fixes for utils.c.
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2008-11-26 12:04:56 +01:00 |
vertexbuffer.c
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…
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vertexdeclaration.c
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…
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vertexshader.c
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wined3d: Make the shader backend call CompileShader.
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2008-11-25 13:06:23 +01:00 |
volume.c
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…
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volumetexture.c
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wined3d.spec
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wined3d_gl.h
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wined3d: Add detection for NVIDIA's GTX 280.
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2008-11-24 14:41:58 +01:00 |
wined3d_main.c
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wined3d: Add registry key for overriding the pci vendor id.
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2008-11-24 14:52:32 +01:00 |
wined3d_private.h
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wined3d: Const correctness fixes for glsl_shader.c.
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2008-11-26 12:05:21 +01:00 |
wined3d_private_types.h
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…
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