28a9d6324a
Games created by GameMaker modify the FPU control word to enable division by zero exceptions. The game Risk of Rain, which is written with GameMaker, furthermore sets fogstart == fogend, which triggers an exception when the GL driver attempts to calculate 1 / (fogend - fogstart). This test adds some evidence that we are not supposed to temporarily restore the FPU CW if D3DCREATE_FPU_PRESERVE is used. |
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.. | ||
tests | ||
Makefile.in | ||
buffer.c | ||
d3d9.spec | ||
d3d9_main.c | ||
d3d9_private.h | ||
device.c | ||
directx.c | ||
query.c | ||
shader.c | ||
stateblock.c | ||
surface.c | ||
swapchain.c | ||
texture.c | ||
version.rc | ||
vertexdeclaration.c | ||
volume.c |