Sweden-Number/dlls/d3d8
Jason Edmeades ca6bcdcc99 - Stencil mapping now works (it helps to actually allocate a stencil
buffer).
- Texture mapping corrected if no real texture bound.
- Code now detects which opengl extensions are present - to be
  extended later.
- More debug tracepoints.
2002-11-06 19:56:32 +00:00
..
.cvsignore Created d3d8 stub dll. 2002-06-25 23:23:03 +00:00
Makefile.in Moved X flags and libraries out of Make.rules into the makefiles that 2002-10-01 18:16:19 +00:00
basetexture.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
cubetexture.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
d3d8.spec Made the dll entry point default to DllMain and removed most of the 2002-11-04 23:53:41 +00:00
d3d8_main.c - Stencil mapping now works (it helps to actually allocate a stencil 2002-11-06 19:56:32 +00:00
d3d8_private.h - Stencil mapping now works (it helps to actually allocate a stencil 2002-11-06 19:56:32 +00:00
device.c - Stencil mapping now works (it helps to actually allocate a stencil 2002-11-06 19:56:32 +00:00
directx.c - Stencil mapping now works (it helps to actually allocate a stencil 2002-11-06 19:56:32 +00:00
indexbuffer.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
resource.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
surface.c Various fixes, typos corrected and clarifying trace points. 2002-10-07 18:24:28 +00:00
swapchain.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
texture.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
vertexbuffer.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
volume.c Add the basic support for volume textures / volumes (3d textures). 2002-10-21 18:21:59 +00:00
volumetexture.c Add the basic support for volume textures / volumes (3d textures). 2002-10-21 18:21:59 +00:00