Sweden-Number/dlls/d2d1
Connor McAdams b2d1d1694d d2d1: Make sure arc fill vertex buffer has correct BindFlag.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-17 16:04:50 +01:00
..
tests d2d1: Support GUID_WICPixelFormat32bppPRGBA. 2020-03-12 21:18:18 +01:00
Makefile.in d2d1: Build with msvcrt. 2019-05-30 15:04:06 +02:00
bitmap.c d2d1: Support GUID_WICPixelFormat32bppPRGBA. 2020-03-12 21:18:18 +01:00
bitmap_render_target.c d2d1: Build with msvcrt. 2019-05-30 15:04:06 +02:00
brush.c d2d1: Implement ellipse and rounded rectangle filling with arcs. 2020-03-04 18:53:37 +01:00
d2d1.spec d2d1: Implement D2D1MakeSkewMatrix(). 2018-10-03 16:22:18 -05:00
d2d1_private.h d2d1: Implement ellipse and rounded rectangle stroking with arcs. 2020-03-04 18:53:40 +01:00
dc_render_target.c d2d1: Only create shader resource views for drawable bitmaps. 2019-09-25 21:11:22 +02:00
device.c d2d1: Make sure arc fill vertex buffer has correct BindFlag. 2020-03-17 16:04:50 +01:00
effect.c d2d1: Build with msvcrt. 2019-05-30 15:04:06 +02:00
factory.c d2d1: Implement ellipse drawing. 2020-01-28 14:24:12 +01:00
geometry.c d2d1: Implement ellipse and rounded rectangle stroking with arcs. 2020-03-04 18:53:40 +01:00
hwnd_render_target.c d2d1: Build with msvcrt. 2019-05-30 15:04:06 +02:00
layer.c d2d1: Build with msvcrt. 2019-05-30 15:04:06 +02:00
mesh.c d2d1: Build with msvcrt. 2019-05-30 15:04:06 +02:00
state_block.c d2d1: Build with msvcrt. 2019-05-30 15:04:06 +02:00
stroke.c d2d1: Build with msvcrt. 2019-05-30 15:04:06 +02:00
version.rc
wic_render_target.c d2d1: Build with msvcrt. 2019-05-30 15:04:06 +02:00