Sweden-Number/dlls/d3d11
Riccardo Bortolato 9c00f968d6 d3d8: Make use of wined3d_texture_map in d3d8_surface_LockRect.
Pass wined3d_texture and sub_resource idx to device_parent_surface_created callback.
Store wined3d_texture and sub_resource in d3d8_surface.
Also updated d3d9, d3d11, ddraw callbacks accordingly.

Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
..
tests d3d11/tests: Add test for ID3D11Device::GetImmediateContext(). 2015-10-09 20:56:00 +09:00
Makefile.in d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
async.c d3d11: Rename d3d10_{get, set}_private_data functions to d3d_{get, set}_private_data. 2015-09-03 21:11:07 +09:00
buffer.c d3d11: Implement d3d11_depthstencil_view_GetResource(). 2015-09-08 21:59:17 +09:00
d3d11.spec d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
d3d11_main.c d3d11: Remove useless NULL check (Coverity). 2015-10-05 19:24:41 +09:00
d3d11_private.h d3d11: Add ID3D11DeviceContext stub interface. 2015-10-09 20:55:57 +09:00
device.c d3d8: Make use of wined3d_texture_map in d3d8_surface_LockRect. 2015-10-12 23:34:56 +09:00
inputlayout.c d3d11: Implement d3d11_device_CreateInputLayout(). 2015-09-15 20:04:30 +09:00
shader.c d3d11: Implement {d3d10, d3d11}_geometry_shader_GetDevice(). 2015-10-05 19:23:58 +09:00
state.c d3d11: Implement d3d11_device_CreateBlendState(). 2015-10-08 21:01:06 +09:00
texture.c wined3d: Introduce new wined3d_texture_(un)map functions. 2015-10-07 21:28:52 +09:00
utils.c d3d11: Implement d3d11_depthstencil_view_GetResource(). 2015-09-08 21:59:17 +09:00
version.rc
view.c d3d11: Rename d3d10_null_wined3d_parent_ops to d3d_null_wined3d_parent_ops. 2015-10-09 20:55:54 +09:00