d3d11: Implement d3d11_device_CreateBlendState().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -283,13 +283,13 @@ struct d3d_blend_state
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LONG refcount;
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struct wined3d_private_store private_store;
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D3D10_BLEND_DESC desc;
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D3D11_BLEND_DESC desc;
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struct wine_rb_entry entry;
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ID3D11Device *device;
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};
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HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device,
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const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
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const D3D11_BLEND_DESC *desc) DECLSPEC_HIDDEN;
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struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
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/* ID3D11DepthStencilState, ID3D10DepthStencilState */
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@ -305,9 +305,64 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device *i
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *iface,
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const D3D11_BLEND_DESC *desc, ID3D11BlendState **blend_state)
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{
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FIXME("iface %p, desc %p, blend_state %p stub!\n", iface, desc, blend_state);
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struct d3d_device *device = impl_from_ID3D11Device(iface);
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struct d3d_blend_state *object;
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struct wine_rb_entry *entry;
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D3D11_BLEND_DESC tmp_desc;
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unsigned int i, j;
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HRESULT hr;
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return E_NOTIMPL;
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TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
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if (!desc)
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return E_INVALIDARG;
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/* D3D11_RENDER_TARGET_BLEND_DESC has a hole, which is a problem because we use
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* D3D11_BLEND_DESC as a key in the rbtree. */
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memset(&tmp_desc, 0, sizeof(tmp_desc));
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tmp_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
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tmp_desc.IndependentBlendEnable = desc->IndependentBlendEnable;
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for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
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{
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j = desc->IndependentBlendEnable ? i : 0;
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tmp_desc.RenderTarget[i].BlendEnable = desc->RenderTarget[j].BlendEnable;
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tmp_desc.RenderTarget[i].SrcBlend = desc->RenderTarget[j].SrcBlend;
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tmp_desc.RenderTarget[i].DestBlend = desc->RenderTarget[j].DestBlend;
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tmp_desc.RenderTarget[i].BlendOp = desc->RenderTarget[j].BlendOp;
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tmp_desc.RenderTarget[i].SrcBlendAlpha = desc->RenderTarget[j].SrcBlendAlpha;
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tmp_desc.RenderTarget[i].DestBlendAlpha = desc->RenderTarget[j].DestBlendAlpha;
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tmp_desc.RenderTarget[i].BlendOpAlpha = desc->RenderTarget[j].BlendOpAlpha;
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tmp_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTarget[j].RenderTargetWriteMask;
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}
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wined3d_mutex_lock();
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if ((entry = wine_rb_get(&device->blend_states, &tmp_desc)))
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{
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object = WINE_RB_ENTRY_VALUE(entry, struct d3d_blend_state, entry);
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TRACE("Returning existing blend state %p.\n", object);
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*blend_state = &object->ID3D11BlendState_iface;
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ID3D11BlendState_AddRef(*blend_state);
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wined3d_mutex_unlock();
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return S_OK;
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}
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wined3d_mutex_unlock();
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d_blend_state_init(object, device, &tmp_desc)))
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{
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WARN("Failed to initialize blend state, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created blend state %p.\n", object);
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*blend_state = &object->ID3D11BlendState_iface;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device *iface,
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@ -1128,7 +1183,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
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ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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const D3D10_BLEND_DESC *desc;
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const D3D11_BLEND_DESC *desc;
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TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n",
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iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
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@ -1159,24 +1214,24 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
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if (desc->AlphaToCoverageEnable)
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FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc->AlphaToCoverageEnable);
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/* glEnableIndexedEXT(GL_BLEND, ...) */
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FIXME("Per-rendertarget blend enable not implemented.\n");
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, desc->BlendEnable[0]);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLEND, desc->SrcBlend);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLEND, desc->DestBlend);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOP, desc->BlendOp);
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FIXME("Per-rendertarget blend not implemented.\n");
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, desc->RenderTarget[0].BlendEnable);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLEND, desc->RenderTarget[0].SrcBlend);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLEND, desc->RenderTarget[0].DestBlend);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOP, desc->RenderTarget[0].BlendOp);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SEPARATEALPHABLENDENABLE, TRUE);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, desc->SrcBlendAlpha);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA, desc->DestBlendAlpha);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA, desc->BlendOpAlpha);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, desc->RenderTarget[0].SrcBlendAlpha);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA, desc->RenderTarget[0].DestBlendAlpha);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA, desc->RenderTarget[0].BlendOpAlpha);
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FIXME("Color mask > 3 not implemented.\n");
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wined3d_device_set_render_state(device->wined3d_device,
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WINED3D_RS_COLORWRITEENABLE, desc->RenderTargetWriteMask[0]);
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WINED3D_RS_COLORWRITEENABLE, desc->RenderTarget[0].RenderTargetWriteMask);
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wined3d_device_set_render_state(device->wined3d_device,
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WINED3D_RS_COLORWRITEENABLE1, desc->RenderTargetWriteMask[1]);
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WINED3D_RS_COLORWRITEENABLE1, desc->RenderTarget[1].RenderTargetWriteMask);
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wined3d_device_set_render_state(device->wined3d_device,
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WINED3D_RS_COLORWRITEENABLE2, desc->RenderTargetWriteMask[2]);
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WINED3D_RS_COLORWRITEENABLE2, desc->RenderTarget[2].RenderTargetWriteMask);
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wined3d_device_set_render_state(device->wined3d_device,
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WINED3D_RS_COLORWRITEENABLE3, desc->RenderTargetWriteMask[3]);
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WINED3D_RS_COLORWRITEENABLE3, desc->RenderTarget[3].RenderTargetWriteMask);
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wined3d_mutex_unlock();
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}
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@ -2422,8 +2477,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *if
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const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct d3d_blend_state *object;
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struct wine_rb_entry *entry;
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ID3D11BlendState *d3d11_blend_state;
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D3D11_BLEND_DESC d3d11_desc;
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unsigned int i;
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HRESULT hr;
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TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
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@ -2431,35 +2487,33 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *if
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if (!desc)
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return E_INVALIDARG;
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wined3d_mutex_lock();
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if ((entry = wine_rb_get(&device->blend_states, desc)))
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d3d11_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
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d3d11_desc.IndependentBlendEnable = FALSE;
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for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT - 1; ++i)
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{
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object = WINE_RB_ENTRY_VALUE(entry, struct d3d_blend_state, entry);
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TRACE("Returning existing blend state %p.\n", object);
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*blend_state = &object->ID3D10BlendState_iface;
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ID3D10BlendState_AddRef(*blend_state);
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wined3d_mutex_unlock();
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return S_OK;
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if (desc->BlendEnable[i] != desc->BlendEnable[i + 1]
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|| desc->RenderTargetWriteMask[i] != desc->RenderTargetWriteMask[i + 1])
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d3d11_desc.IndependentBlendEnable = TRUE;
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}
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wined3d_mutex_unlock();
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d_blend_state_init(object, device, desc)))
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for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
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{
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WARN("Failed to initialize blend state, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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d3d11_desc.RenderTarget[i].BlendEnable = desc->BlendEnable[i];
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d3d11_desc.RenderTarget[i].SrcBlend = desc->SrcBlend;
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d3d11_desc.RenderTarget[i].DestBlend = desc->DestBlend;
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d3d11_desc.RenderTarget[i].BlendOp = desc->BlendOp;
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d3d11_desc.RenderTarget[i].SrcBlendAlpha = desc->SrcBlendAlpha;
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d3d11_desc.RenderTarget[i].DestBlendAlpha = desc->DestBlendAlpha;
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d3d11_desc.RenderTarget[i].BlendOpAlpha = desc->BlendOpAlpha;
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d3d11_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTargetWriteMask[i];
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}
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if (FAILED(hr = d3d11_device_CreateBlendState(&device->ID3D11Device_iface, &d3d11_desc, &d3d11_blend_state)))
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return hr;
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}
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TRACE("Created blend state %p.\n", object);
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*blend_state = &object->ID3D10BlendState_iface;
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return S_OK;
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hr = ID3D11BlendState_QueryInterface(d3d11_blend_state, &IID_ID3D10BlendState, (void **)blend_state);
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ID3D11BlendState_Release(d3d11_blend_state);
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return hr;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device1 *iface,
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@ -3092,8 +3146,8 @@ static const struct wine_rb_functions d3d10_sampler_state_rb_ops =
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static int d3d_blend_state_compare(const void *key, const struct wine_rb_entry *entry)
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{
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const D3D10_BLEND_DESC *ka = key;
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const D3D10_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_blend_state, entry)->desc;
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const D3D11_BLEND_DESC *ka = key;
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const D3D11_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_blend_state, entry)->desc;
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return memcmp(ka, kb, sizeof(*ka));
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}
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@ -141,7 +141,11 @@ static HRESULT STDMETHODCALLTYPE d3d11_blend_state_SetPrivateDataInterface(ID3D1
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static void STDMETHODCALLTYPE d3d11_blend_state_GetDesc(ID3D11BlendState *iface, D3D11_BLEND_DESC *desc)
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{
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
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TRACE("iface %p, desc %p.\n", iface, desc);
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*desc = state->desc;
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}
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static const struct ID3D11BlendStateVtbl d3d11_blend_state_vtbl =
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@ -245,10 +249,23 @@ static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState *iface,
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D3D10_BLEND_DESC *desc)
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{
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struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
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const D3D11_BLEND_DESC *d3d11_desc = &state->desc;
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unsigned int i;
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TRACE("iface %p, desc %p.\n", iface, desc);
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*desc = state->desc;
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desc->AlphaToCoverageEnable = d3d11_desc->AlphaToCoverageEnable;
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desc->SrcBlend = d3d11_desc->RenderTarget[0].SrcBlend;
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desc->DestBlend = d3d11_desc->RenderTarget[0].DestBlend;
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desc->BlendOp = d3d11_desc->RenderTarget[0].BlendOp;
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desc->SrcBlendAlpha = d3d11_desc->RenderTarget[0].SrcBlendAlpha;
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desc->DestBlendAlpha = d3d11_desc->RenderTarget[0].DestBlendAlpha;
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desc->BlendOpAlpha = d3d11_desc->RenderTarget[0].BlendOpAlpha;
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for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
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{
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desc->BlendEnable[i] = d3d11_desc->RenderTarget[i].BlendEnable;
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desc->RenderTargetWriteMask[i] = d3d11_desc->RenderTarget[i].RenderTargetWriteMask;
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}
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}
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static const struct ID3D10BlendStateVtbl d3d10_blend_state_vtbl =
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};
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HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device,
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const D3D10_BLEND_DESC *desc)
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const D3D11_BLEND_DESC *desc)
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{
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state->ID3D11BlendState_iface.lpVtbl = &d3d11_blend_state_vtbl;
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state->ID3D10BlendState_iface.lpVtbl = &d3d10_blend_state_vtbl;
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