Sweden-Number/dlls/d3dx9_36
Nozomi Kodama 3c278d7ec3 d3dx9_36: Add some traces. 2012-07-20 13:59:04 +02:00
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tests d3dx9_36: Implementation of D3DXSHRotateZ. 2012-07-19 17:02:01 +02:00
Makefile.in d3dx9: Add stub for D3DXCreateRenderToSurface. 2012-06-06 11:55:41 +02:00
core.c
d3dx9_36.spec d3dx9_36: Implementation of D3DXSHRotateZ. 2012-07-19 17:02:01 +02:00
d3dx9_36_main.c
d3dx9_36_private.h d3dx9: Use structure to pass volume size to pixel format conversion functions. 2012-07-16 16:56:08 +02:00
effect.c d3dx9: Implement ID3DXBaseEffect::GetMatrixTransposePointerArray(). 2012-07-10 11:16:24 -05:00
font.c d3dx9: Get rid of ID3DXFontImpl. 2012-06-19 11:12:02 +02:00
line.c d3dx9: Don't return a pointer to the implementation in ID3DXLineImpl_QueryInterface(). 2012-04-10 16:21:27 +02:00
math.c d3dx9_36: Add some traces. 2012-07-20 13:59:04 +02:00
mesh.c Assorted typo, spelling, wording and case fixes. 2012-05-15 16:26:43 +02:00
render.c d3dx9: Add ID3DXRenderToEnvMap interface stub. 2012-06-11 12:37:22 +02:00
shader.c d3dx9: Don't return a pointer to the implementation in ID3DXConstantTableImpl_QueryInterface(). 2012-04-09 12:03:02 +02:00
skin.c d3dx9: Implement GetBoneOffsetMatrix and SetBoneOffsetMatrix. 2011-06-23 09:59:37 +02:00
sprite.c d3dx9: Use wine_dbgstr_rect() in some more places. 2012-06-01 17:46:44 +02:00
surface.c d3dx9: Use structure to pass volume size to pixel format conversion functions. 2012-07-16 16:56:08 +02:00
texture.c d3dx9: Implement volume texture filtering in D3DXFilterTexture. 2012-07-16 16:56:17 +02:00
util.c d3dx9: Implement D3DXSaveSurfaceToFileInMemory. 2012-05-31 12:37:25 +02:00
version.rc
volume.c d3dx9: Use structure to pass volume size to pixel format conversion functions. 2012-07-16 16:56:08 +02:00