Sweden-Number/include/wine
Henri Verbeet 569fcd33dc wined3d: Store shader signatures directly in struct wined3d_shader_desc.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:07 +09:00
..
dcetypes.idl
debug.h include: Remove unused wine_dbgstr_size(). 2016-04-20 21:52:07 +09:00
dplaysp.h
epm.idl
exception.h
gdi_driver.h
irot.idl
itss.idl
library.h
list.h
mmsystem16.h
mscvpdb.h dbghelp: Add even more symbol types. 2015-11-11 19:39:22 +09:00
port.h
rbtree.h
rpcfc.h
schrpc.idl
server.h
server_protocol.h ntdll: Add NtQueryMutant. 2016-05-04 01:03:26 +09:00
strmbase.h
svcctl.idl
test.h include: Implement todo_wine_if for usage in wine tests. 2016-02-09 20:09:27 +09:00
unicode.h
wgl.h opengl32: Introduce WGL_WINE_query_renderer. 2016-03-16 12:10:06 +09:00
wgl_driver.h opengl32: Introduce WGL_WINE_query_renderer. 2016-03-16 12:10:06 +09:00
wglext.h
winaspi.h
winbase16.h ole2nls: Fix CompareString() prototype. 2015-12-21 18:18:20 +01:00
windef16.h
wine_common_ver.rc Update copyright info for 2016. 2016-01-03 20:08:27 +01:00
wined3d.h wined3d: Store shader signatures directly in struct wined3d_shader_desc. 2016-05-24 16:19:07 +09:00
winedxgi.idl dxgi: Implement dxgi_swapchain_GetDevice(). 2016-04-12 22:22:58 +09:00
wingdi16.h
winnet16.h
winuser16.h
wpp.h