Sweden-Number/dlls/wined3d
Rico Schüller 5b985bcb03 wined3d: Fix memset size in IWineD3DVolumeImpl_Unmap. 2010-12-20 12:47:38 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers(). 2010-12-16 11:50:09 +01:00
ati_fragment_shader.c
basetexture.c wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count(). 2010-12-16 11:50:09 +01:00
buffer.c
clipper.c
context.c
cubetexture.c wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count(). 2010-12-16 11:50:09 +01:00
device.c wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_destroy(). 2010-12-13 16:24:23 +01:00
directx.c
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers(). 2010-12-16 11:50:09 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers(). 2010-12-16 11:50:09 +01:00
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Explicitly pass gl_info to unset_shader(). 2010-12-10 13:02:26 +01:00
surface_base.c
surface_gdi.c
swapchain.c wined3d: Explicitly pass gl_info to unset_shader(). 2010-12-10 13:02:26 +01:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count(). 2010-12-16 11:50:09 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Fix memset size in IWineD3DVolumeImpl_Unmap. 2010-12-20 12:47:38 +01:00
volumetexture.c wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count(). 2010-12-16 11:50:09 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count(). 2010-12-16 11:50:09 +01:00