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Makefile.in
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wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
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2016-08-01 05:56:15 -05:00 |
arb_program_shader.c
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wined3d: Recognize SM5 dcl_resource_raw instruction.
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2017-01-31 19:48:46 +01:00 |
ati_fragment_shader.c
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wined3d: Store pointer to device in wined3d_context.
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2016-10-06 14:22:08 +02:00 |
buffer.c
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wined3d: Do not preload the buffer in wined3d_buffer_unmap().
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2017-01-31 19:48:44 +01:00 |
context.c
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wined3d: Do not preload the buffer in wined3d_buffer_unmap().
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2017-01-31 19:48:44 +01:00 |
cs.c
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wined3d: Get rid of the "onscreen_depth_stencil" field from struct wined3d_device.
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2017-01-26 16:56:03 +01:00 |
device.c
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wined3d: Implement wined3d_buffer_upload_data() on top of wined3d_buffer_upload_ranges().
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2017-01-31 19:48:44 +01:00 |
directx.c
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wined3d: Add Rx 460 binary driver.
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2017-01-30 21:38:52 +01:00 |
drawprim.c
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wined3d: Get rid of the "onscreen_depth_stencil" field from struct wined3d_device.
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2017-01-26 16:56:03 +01:00 |
gl_compat.c
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wined3d: Don't crash when emulating GL_EXT_fogcoord.
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2015-07-28 13:41:48 +02:00 |
glsl_shader.c
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wined3d: Recognize SM5 dcl_resource_raw instruction.
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2017-01-31 19:48:46 +01:00 |
nvidia_texture_shader.c
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wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
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2016-03-09 18:39:53 +09:00 |
palette.c
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wined3d: Send palette destruction through the command stream.
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2016-06-22 22:16:30 +09:00 |
query.c
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wined3d: Pass GL_SYNC_FLUSH_COMMANDS_BIT to glClientWaitSync() if WINED3DGETDATA_FLUSH was specified.
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2017-01-04 11:11:21 +01:00 |
resource.c
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wined3d: Sanitise resource map flags in wined3d_resource_map().
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2016-09-02 11:27:28 +09:00 |
sampler.c
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wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object().
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2016-08-05 09:08:48 -05:00 |
shader.c
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wined3d: Recognize SM5 dcl_resource_raw instruction.
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2017-01-31 19:48:46 +01:00 |
shader_sm1.c
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wined3d: Recognize dynamic linking shader instructions.
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2016-12-08 13:54:14 +01:00 |
shader_sm4.c
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wined3d: Recognize SM5 dcl_resource_raw instruction.
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2017-01-31 19:48:46 +01:00 |
state.c
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wined3d: Introduce wined3d_device_set_compute_shader().
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2017-01-25 15:54:29 +01:00 |
stateblock.c
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wined3d: Rename WINED3D_RS_CCW_STENCIL* render states to WINED3D_RS_BACK_STENCIL*.
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2016-12-08 13:54:19 +01:00 |
surface.c
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wined3d: Get rid of surface_modify_ds_location().
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2017-01-26 16:56:00 +01:00 |
swapchain.c
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wined3d: Get rid of the "onscreen_depth_stencil" field from struct wined3d_device.
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2017-01-26 16:56:03 +01:00 |
texture.c
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wined3d: If the format is not FBO attachable disable sRGB writes only.
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2017-01-30 21:38:49 +01:00 |
utils.c
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wined3d: If the format is not FBO attachable disable sRGB writes only.
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2017-01-30 21:38:49 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
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2016-12-12 19:40:33 +01:00 |
view.c
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wined3d: Add initial support for shader buffer views.
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2017-01-26 16:57:48 +01:00 |
wined3d.spec
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wined3d: Introduce wined3d_device_set_compute_shader().
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2017-01-25 15:54:29 +01:00 |
wined3d_gl.h
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wined3d: Add ARB_gpu_shader5 extension.
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2017-01-30 21:38:50 +01:00 |
wined3d_main.c
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wined3d: Get rid of the "AlwaysOffscreen" setting.
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2017-01-25 11:25:42 +01:00 |
wined3d_private.h
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wined3d: Recognize SM5 dcl_resource_raw instruction.
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2017-01-31 19:48:46 +01:00 |