Sweden-Number/include/d3d11_1.idl

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/*
* Copyright 2014 Jacek Caban for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "oaidl.idl";
import "ocidl.idl";
import "dxgi1_2.idl";
import "d3dcommon.idl";
import "d3d11.idl";
[
uuid(5c1e0d8a-7c23-48f9-8c59-a92958ceff11),
object,
local,
pointer_default(unique)
]
interface ID3DDeviceContextState : ID3D11DeviceChild
{
}
[
uuid(bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1),
object,
local,
pointer_default(unique)
]
interface ID3D11DeviceContext1 : ID3D11DeviceContext
{
void CopySubresourceRegion1(
ID3D11Resource *pDstResource,
UINT DstSubresource,
UINT DstX,
UINT DstY,
UINT DstZ,
ID3D11Resource *pSrcResource,
UINT SrcSubresource,
const D3D11_BOX *pSrcBox,
UINT CopyFlags);
void UpdateSubresource1(
ID3D11Resource *pDstResource,
UINT DstSubresource,
const D3D11_BOX *pDstBox,
const void *pSrcData,
UINT SrcRowPitch,
UINT SrcDepthPitch,
UINT CopyFlags);
void DiscardResource(ID3D11Resource *pResource);
void DiscardView(ID3D11View *pResourceView);
void VSSetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void HSSetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void DSSetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void GSSetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void PSSetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void CSSetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void VSGetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void HSGetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void DSGetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void GSGetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void PSGetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void CSGetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void SwapDeviceContextState(
ID3DDeviceContextState *pState,
ID3DDeviceContextState **ppPreviousState);
void ClearView(
ID3D11View *pView,
FLOAT Color[4],
const D3D11_RECT *pRect,
UINT NumRects);
void DiscardView1(
ID3D11View *pResourceView,
const D3D11_RECT *pRects,
UINT NumRects);
}
[
uuid(b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab),
object,
local,
pointer_default(unique)
]
interface ID3DUserDefinedAnnotation : IUnknown
{
INT BeginEvent(LPCWSTR Name);
INT EndEvent();
void SetMarker(LPCWSTR Name);
BOOL GetStatus();
}