180 lines
5.0 KiB
Plaintext
180 lines
5.0 KiB
Plaintext
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/*
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* Copyright 2014 Jacek Caban for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "oaidl.idl";
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import "ocidl.idl";
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import "dxgi1_2.idl";
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import "d3dcommon.idl";
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import "d3d11.idl";
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[
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uuid(5c1e0d8a-7c23-48f9-8c59-a92958ceff11),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3DDeviceContextState : ID3D11DeviceChild
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{
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}
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[
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uuid(bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D11DeviceContext1 : ID3D11DeviceContext
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{
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void CopySubresourceRegion1(
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ID3D11Resource *pDstResource,
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UINT DstSubresource,
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UINT DstX,
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UINT DstY,
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UINT DstZ,
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ID3D11Resource *pSrcResource,
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UINT SrcSubresource,
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const D3D11_BOX *pSrcBox,
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UINT CopyFlags);
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void UpdateSubresource1(
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ID3D11Resource *pDstResource,
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UINT DstSubresource,
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const D3D11_BOX *pDstBox,
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const void *pSrcData,
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UINT SrcRowPitch,
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UINT SrcDepthPitch,
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UINT CopyFlags);
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void DiscardResource(ID3D11Resource *pResource);
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void DiscardView(ID3D11View *pResourceView);
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void VSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer *const *ppConstantBuffers,
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const UINT *pFirstConstant,
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const UINT *pNumConstants);
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void HSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer *const *ppConstantBuffers,
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const UINT *pFirstConstant,
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const UINT *pNumConstants);
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void DSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer *const *ppConstantBuffers,
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const UINT *pFirstConstant,
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const UINT *pNumConstants);
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void GSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer *const *ppConstantBuffers,
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const UINT *pFirstConstant,
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const UINT *pNumConstants);
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void PSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer *const *ppConstantBuffers,
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const UINT *pFirstConstant,
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const UINT *pNumConstants);
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void CSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer *const *ppConstantBuffers,
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const UINT *pFirstConstant,
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const UINT *pNumConstants);
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void VSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer **ppConstantBuffers,
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UINT *pFirstConstant,
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UINT *pNumConstants);
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void HSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer **ppConstantBuffers,
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UINT *pFirstConstant,
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UINT *pNumConstants);
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void DSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer **ppConstantBuffers,
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UINT *pFirstConstant,
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UINT *pNumConstants);
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void GSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer **ppConstantBuffers,
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UINT *pFirstConstant,
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UINT *pNumConstants);
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void PSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer **ppConstantBuffers,
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UINT *pFirstConstant,
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UINT *pNumConstants);
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void CSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer **ppConstantBuffers,
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UINT *pFirstConstant,
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UINT *pNumConstants);
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void SwapDeviceContextState(
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ID3DDeviceContextState *pState,
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ID3DDeviceContextState **ppPreviousState);
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void ClearView(
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ID3D11View *pView,
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FLOAT Color[4],
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const D3D11_RECT *pRect,
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UINT NumRects);
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void DiscardView1(
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ID3D11View *pResourceView,
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const D3D11_RECT *pRects,
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UINT NumRects);
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}
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[
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uuid(b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3DUserDefinedAnnotation : IUnknown
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{
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INT BeginEvent(LPCWSTR Name);
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INT EndEvent();
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void SetMarker(LPCWSTR Name);
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BOOL GetStatus();
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}
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