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Makefile.in
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gdi32: Don't export Wine extensions.
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2021-10-08 16:54:48 +02:00 |
adapter_gl.c
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wined3d: Pass a wined3d_device_gl pointer to wined3d_device_delete_opengl_contexts_cs().
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2021-12-09 21:22:15 +01:00 |
adapter_vk.c
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win32u: Use user driver for wine_get_vulkan_driver.
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2021-12-08 09:57:56 +01:00 |
arb_program_shader.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
ati_fragment_shader.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
buffer.c
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wined3d: Use wined3d_context_copy_bo_address() in wined3d_buffer_gl_upload_ranges().
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2021-12-09 21:22:18 +01:00 |
context.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
context_gl.c
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wined3d: Use the access flags used to create the bo for persistent maps in wined3d_bo_gl_map().
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2021-12-09 18:43:51 +01:00 |
context_vk.c
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wined3d: Release the allocator lock on error in wined3d_allocator_chunk_vk_map().
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2021-12-17 17:57:04 +01:00 |
cs.c
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wined3d: Do not bind buffers in state_cb() if the shader is not set.
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2021-12-15 18:55:25 +01:00 |
device.c
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wined3d: Pass a wined3d_device_gl pointer to wined3d_device_delete_opengl_contexts_cs().
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2021-12-09 21:22:15 +01:00 |
directx.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
gl_compat.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
glsl_shader.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
nvidia_texture_shader.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
palette.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
query.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
resource.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
sampler.c
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wined3d: Decrement reference count and take the lock atomically for cached objects.
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2021-12-09 17:14:59 +01:00 |
shader.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
shader_sm1.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
shader_sm4.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
shader_spirv.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
state.c
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wined3d: Do not bind buffers in state_cb() if the shader is not set.
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2021-12-15 18:55:25 +01:00 |
stateblock.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
surface.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
swapchain.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
texture.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
utils.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
version.rc
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…
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vertexdeclaration.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
view.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
wined3d.spec
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wined3d: Set render targets and UAVs atomically in wined3d.
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2021-10-15 18:32:08 +02:00 |
wined3d_gl.h
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…
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wined3d_main.c
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include: Remove wine/port.h.
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2021-12-01 18:13:54 +01:00 |
wined3d_private.h
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Revert "wined3d: Acquire references to shaders in deferred contexts.".
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2021-12-09 21:23:18 +01:00 |
wined3d_shaders.h
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
wined3d_vk.h
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wined3d: Make use of VK_EXT_host_query_reset if available.
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2021-08-03 23:41:05 +02:00 |