Sweden-Number/dlls/wined3d
Matteo Bruni a27dbb2d5c wined3d: Invalidate shader resource bindings when blitting.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-24 16:58:08 +02:00
..
Makefile.in
adapter_gl.c wined3d: Avoid using GL_MAX_VARYING_FLOATS_ARB in core profile contexts. 2018-10-13 00:30:57 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Pass the wined3d_buffer_desc structure directly to buffer_init(). 2018-10-23 13:55:37 +02:00
context.c wined3d: Invalidate shader resource bindings when blitting. 2018-10-24 16:58:08 +02:00
cs.c wined3d: Store the blend factor as a struct wined3d_color. 2018-10-18 01:00:52 +02:00
device.c wined3d: Store the blend factor as a struct wined3d_color. 2018-10-18 01:00:52 +02:00
directx.c wined3d: Add GPU information for NVIDIA GeForce GT 720. 2018-10-08 20:26:57 +02:00
gl_compat.c
glsl_shader.c wined3d: Add core context support for A8_UNORM render targets. 2018-10-01 19:12:33 -07:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Add sync object after query buffer issue. 2018-10-15 20:13:51 +02:00
resource.c wined3d: Do not create DCs for all textures on WINED3D_NO3D adapters. 2018-09-28 01:12:02 +02:00
sampler.c
shader.c wined3d: Drop support for pre-parsed shader DXBC chunks. 2018-10-05 11:26:00 -05:00
shader_sm1.c
shader_sm4.c wined3d: Accept full DXBC. 2018-10-05 11:25:53 -05:00
state.c wined3d: Store the blend factor as a struct wined3d_color. 2018-10-18 01:00:52 +02:00
stateblock.c wined3d: Store the blend factor as a struct wined3d_color. 2018-10-18 01:00:52 +02:00
surface.c wined3d: Add fast-path for texture download blit. 2018-10-04 09:10:20 -05:00
swapchain.c wined3d: Avoid accessing the device after minimize in ddraw. 2018-10-15 20:13:51 +02:00
texture.c wined3d: Introduce debug helpers for wined3d_bo_address structures. 2018-10-23 13:55:29 +02:00
utils.c wined3d: Store the "buffer_object" in struct wined3d_bo_address as an UINT_PTR. 2018-10-23 13:55:33 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Invalidate shader resource bindings after binding texture view. 2018-10-13 00:30:55 +02:00
wined3d.spec wined3d: Store the blend factor as a struct wined3d_color. 2018-10-18 01:00:52 +02:00
wined3d_gl.h wined3d: Implement depth bias clamp. 2018-10-08 20:27:00 +02:00
wined3d_main.c wined3d: Also default to OpenGL core contexts on NVIDIA GPUs. 2018-10-08 20:26:53 +02:00
wined3d_private.h wined3d: Store the "buffer_object" in struct wined3d_bo_address as an UINT_PTR. 2018-10-23 13:55:33 +02:00