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Makefile.in
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adapter_gl.c
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wined3d: Avoid using GL_MAX_VARYING_FLOATS_ARB in core profile contexts.
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2018-10-13 00:30:57 +02:00 |
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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wined3d: Pass the wined3d_buffer_desc structure directly to buffer_init().
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2018-10-23 13:55:37 +02:00 |
context.c
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wined3d: Invalidate shader resource bindings when blitting.
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2018-10-24 16:58:08 +02:00 |
cs.c
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wined3d: Store the blend factor as a struct wined3d_color.
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2018-10-18 01:00:52 +02:00 |
device.c
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wined3d: Store the blend factor as a struct wined3d_color.
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2018-10-18 01:00:52 +02:00 |
directx.c
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wined3d: Add GPU information for NVIDIA GeForce GT 720.
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2018-10-08 20:26:57 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Add core context support for A8_UNORM render targets.
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2018-10-01 19:12:33 -07:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Add sync object after query buffer issue.
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2018-10-15 20:13:51 +02:00 |
resource.c
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wined3d: Do not create DCs for all textures on WINED3D_NO3D adapters.
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2018-09-28 01:12:02 +02:00 |
sampler.c
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shader.c
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wined3d: Drop support for pre-parsed shader DXBC chunks.
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2018-10-05 11:26:00 -05:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Accept full DXBC.
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2018-10-05 11:25:53 -05:00 |
state.c
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wined3d: Store the blend factor as a struct wined3d_color.
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2018-10-18 01:00:52 +02:00 |
stateblock.c
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wined3d: Store the blend factor as a struct wined3d_color.
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2018-10-18 01:00:52 +02:00 |
surface.c
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wined3d: Add fast-path for texture download blit.
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2018-10-04 09:10:20 -05:00 |
swapchain.c
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wined3d: Avoid accessing the device after minimize in ddraw.
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2018-10-15 20:13:51 +02:00 |
texture.c
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wined3d: Introduce debug helpers for wined3d_bo_address structures.
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2018-10-23 13:55:29 +02:00 |
utils.c
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wined3d: Store the "buffer_object" in struct wined3d_bo_address as an UINT_PTR.
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2018-10-23 13:55:33 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Invalidate shader resource bindings after binding texture view.
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2018-10-13 00:30:55 +02:00 |
wined3d.spec
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wined3d: Store the blend factor as a struct wined3d_color.
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2018-10-18 01:00:52 +02:00 |
wined3d_gl.h
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wined3d: Implement depth bias clamp.
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2018-10-08 20:27:00 +02:00 |
wined3d_main.c
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wined3d: Also default to OpenGL core contexts on NVIDIA GPUs.
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2018-10-08 20:26:53 +02:00 |
wined3d_private.h
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wined3d: Store the "buffer_object" in struct wined3d_bo_address as an UINT_PTR.
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2018-10-23 13:55:33 +02:00 |