Sweden-Number/dlls/wined3d
Paul Gofman cfeefc6b94 wined3d: Set user memory separately for texture sub resources.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=43232
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-17 18:35:07 +02:00
..
Makefile.in
adapter_gl.c wined3d: Get rid of WINED3D_QUIRK_SET_TEXCOORD_W. 2020-06-17 00:05:44 +02:00
adapter_vk.c
arb_program_shader.c wined3d: Get rid of WINED3D_QUIRK_SET_TEXCOORD_W. 2020-06-17 00:05:44 +02:00
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c
cs.c
device.c
directx.c wined3d: Get rid of the special format handling in wined3d_check_depth_stencil_format(). 2020-06-17 00:05:44 +02:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c wined3d: Set user memory separately for texture sub resources. 2020-06-17 18:35:07 +02:00
texture.c wined3d: Set user memory separately for texture sub resources. 2020-06-17 18:35:07 +02:00
utils.c wined3d: Get rid of the special format handling in wined3d_check_depth_stencil_format(). 2020-06-17 00:05:44 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Set user memory separately for texture sub resources. 2020-06-17 18:35:07 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Set user memory separately for texture sub resources. 2020-06-17 18:35:07 +02:00
wined3d_vk.h