Sweden-Number/dlls/wined3d
Henri Verbeet a331ed032e wined3d: Properly check for transformed position in buffer_check_attribute(). 2012-05-03 23:45:21 +02:00
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Makefile.in ddraw: Move clipper handling to ddraw. 2011-12-13 18:58:37 +01:00
arb_program_shader.c wined3d: Support WINED3D_TTFF_COUNT3 texture projection in the ARB backend. 2012-03-28 15:09:18 +02:00
ati_fragment_shader.c wined3d: Get rid of the WINED3DTEXTUREOP typedef. 2012-01-11 17:47:22 +01:00
buffer.c wined3d: Properly check for transformed position in buffer_check_attribute(). 2012-05-03 23:45:21 +02:00
context.c wined3d: Properly determine the viewport size for front buffer blits in SetupForBlit(). 2012-04-05 11:56:19 +02:00
device.c wined3d: Use the wined3d_matrix structure for the identity matrix. 2012-05-03 23:45:09 +02:00
directx.c wined3d: The wined3d object doesn't need a parent. 2012-05-03 11:18:00 +02:00
drawprim.c wined3d: Determine index buffer location based on vertex buffer locations. 2012-05-03 11:18:03 +02:00
gl_compat.c dlls: Assorted spelling fixes. 2011-08-03 14:15:50 +02:00
glsl_shader.c wined3d: Clamp fog coordinate in the vertex shader. 2012-03-09 17:25:57 +01:00
nvidia_texture_shader.c wined3d: Properly enable / disable register combiners. 2012-01-20 13:31:07 +01:00
palette.c wined3d: Get rid of the WINED3DRESOURCETYPE typedef. 2012-01-18 12:37:38 +01:00
query.c wined3d: Get rid of the WINED3DQUERYTYPE typedef. 2012-01-18 12:37:38 +01:00
resource.c wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
shader.c wined3d: SM1 texture projection always divides by w when there is a vertex shader set. 2012-01-24 11:55:47 +01:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 xor opcode. 2011-11-22 10:52:33 +01:00
state.c wined3d: Determine index buffer location based on vertex buffer locations. 2012-05-03 11:18:03 +02:00
stateblock.c wined3d: Use the wined3d_matrix structure for the identity matrix. 2012-05-03 23:45:09 +02:00
surface.c wined3d: CreateDIBSection doesn't need a DC for the DIB_RGB_COLORS case. 2012-05-02 12:02:33 +02:00
swapchain.c wined3d: Move the present() back buffer check to the common wined3d_swapchain_present() code. 2012-04-16 12:05:09 +02:00
texture.c wined3d: Move the resource bind_count field up to wined3d_resource. 2012-04-26 19:26:14 +02:00
utils.c wined3d: Use ARB_texture_rg for WINED3DFMT_R16G16_UNORM textures when available. 2012-03-09 11:32:16 +01:00
version.rc
vertexdeclaration.c wined3d: Get rid of the WINED3DDECLUSAGE typedef. 2012-01-19 11:56:47 +01:00
view.c wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
volume.c wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures. 2012-04-13 10:48:51 +02:00
wined3d.spec wined3d: The wined3d object doesn't need a parent. 2012-05-03 11:18:00 +02:00
wined3d_gl.h wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps(). 2011-11-24 17:10:03 +01:00
wined3d_main.c wined3d: The wined3d object doesn't need a parent. 2012-05-03 11:18:00 +02:00
wined3d_private.h wined3d: Use the wined3d_matrix structure for the identity matrix. 2012-05-03 23:45:09 +02:00