Sweden-Number/dlls/wined3d
Zebediah Figura ac8d5f7185 wined3d: Get rid of the "stateblock_state" field from struct wined3d_device.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:03:23 +01:00
..
Makefile.in
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Create a backup context if setting the pixel format failed in wined3d_context_gl_create_wgl_ctx(). 2019-11-18 22:12:38 +01:00
cs.c
device.c wined3d: Get rid of the "stateblock_state" field from struct wined3d_device. 2019-11-27 22:03:23 +01:00
directx.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Handle degenerate viewport Z ranges. 2019-11-20 23:03:21 +01:00
stateblock.c wined3d: Pass the client stateblock state to wined3d stateblock methods. 2019-11-27 22:03:19 +01:00
surface.c
swapchain.c
texture.c wined3d: Fixup alpha component in wined3d_texture_gl_upload_data(). 2019-11-13 19:53:37 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Pass the client stateblock state to wined3d stateblock methods. 2019-11-27 22:03:19 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Get rid of the "stateblock_state" field from struct wined3d_device. 2019-11-27 22:03:23 +01:00
wined3d_vk.h