Sweden-Number/dlls/wined3d
Henri Verbeet b53256b8b7 wined3d: Call wglGetPixelFormat() through the gl_ops table.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:39 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Pass a context to surface_load_fb_texture. 2015-10-16 19:56:39 +09:00
ati_fragment_shader.c
buffer.c wined3d: Introduce wined3d_resource_unmap(). 2015-11-04 14:41:37 +09:00
context.c wined3d: Call wglGetPixelFormat() through the gl_ops table. 2015-11-04 14:41:39 +09:00
cs.c
device.c wined3d: Make wined3d_device_copy_sub_resource_region return an error code. 2015-11-01 22:53:51 +09:00
directx.c wined3d: Disallow stencil size mismatches in wined3d_check_pixel_format_depth() if the format has stencil bits. 2015-11-04 14:41:39 +09:00
drawprim.c wined3d: Prepare GL resources before calling context_apply_fbo_state. 2015-10-29 21:20:24 +09:00
gl_compat.c
glsl_shader.c wined3d: Cleanup extension check for shader model 4 support. 2015-11-01 22:53:51 +09:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Introduce wined3d_resource_unmap(). 2015-11-04 14:41:37 +09:00
sampler.c
shader.c wined3d: Fully initialize partially written varyings in SM3 shaders. 2015-10-13 22:23:59 +09:00
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Set slice pitch in wined3d_map_desc to surface size. 2015-11-04 14:41:37 +09:00
swapchain.c wined3d: Make wined3d_swapchain_get_front_buffer_data work with wined3d_texture and sub_resource_idx. 2015-10-20 00:30:38 +09:00
texture.c wined3d: Introduce wined3d_resource_unmap(). 2015-11-04 14:41:37 +09:00
utils.c wined3d: Get rid of getDepthStencilBits(). 2015-11-04 14:41:39 +09:00
version.rc
vertexdeclaration.c
view.c wined3d: Introduce wined3d_rendertarget_view_create_from_sub_resource(). 2015-10-28 22:31:28 +09:00
volume.c wined3d: Introduce wined3d_resource_unmap(). 2015-11-04 14:41:37 +09:00
wined3d.spec wined3d: Introduce wined3d_resource_unmap(). 2015-11-04 14:41:37 +09:00
wined3d_gl.h wined3d: Cleanup extension check for shader model 4 support. 2015-11-01 22:53:51 +09:00
wined3d_main.c
wined3d_private.h wined3d: Get rid of getDepthStencilBits(). 2015-11-04 14:41:39 +09:00