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Makefile.in
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arb_program_shader.c
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wined3d: Make wined3d_arbfp_blit_rb_functions static.
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2014-07-14 19:26:19 +02:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Always mark vertex buffers as used in context_apply_draw_state().
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2014-07-14 19:26:17 +02:00 |
context.c
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wined3d: Don't try to resolve vertex buffer locations in context_stream_info_from_declaration().
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2014-07-14 19:26:17 +02:00 |
cs.c
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…
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device.c
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wined3d: Don't try to resolve vertex buffer locations in context_stream_info_from_declaration().
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2014-07-14 19:26:17 +02:00 |
directx.c
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wined3d: Recognize cards that expose GLSL 1.30 as DX10 capable even if they don't support EXT_GPU_SHADER4.
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2014-06-11 12:58:55 +02:00 |
drawprim.c
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gl_compat.c
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glsl_shader.c
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wined3d: Add format information for WINED3DFMT_R8_UNORM.
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2014-06-13 10:11:59 +02:00 |
nvidia_texture_shader.c
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palette.c
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wined3d: Set palettes on the swapchain.
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2014-06-30 22:04:53 +02:00 |
query.c
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wined3d: Validate and handle query size parameter.
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2014-06-16 13:56:35 +02:00 |
resource.c
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wined3d: Clarify WINED3DUSAGE_WRITEONLY a bit.
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2014-07-14 19:26:18 +02:00 |
sampler.c
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shader.c
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wined3d: Recognize the SM4 ishl opcode.
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2014-05-20 09:44:25 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Recognize the SM4 ishl opcode.
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2014-05-20 09:44:25 +02:00 |
state.c
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wined3d: Make vp_ffp_states static.
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2014-07-14 19:26:19 +02:00 |
stateblock.c
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wined3d: Clear active lights when cleaning up a D3D stateblock.
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2014-05-09 20:03:43 +02:00 |
surface.c
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wined3d: Set palettes on the swapchain.
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2014-06-30 22:04:53 +02:00 |
swapchain.c
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wined3d: Set palettes on the swapchain.
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2014-06-30 22:04:53 +02:00 |
texture.c
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wined3d: Print a winediag message if we failed to create a DXTn texture because of lack of driver support.
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2014-07-01 12:52:05 +02:00 |
utils.c
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wined3d: Add format information for WINED3DFMT_R8_UNORM.
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2014-06-13 10:11:59 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d.spec
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wined3d: Set palettes on the swapchain.
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2014-06-30 22:04:53 +02:00 |
wined3d_gl.h
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wined3d: Add support for GL_ARB_timer_query extension.
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2014-04-17 13:52:53 +02:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Always mark vertex buffers as used in context_apply_draw_state().
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2014-07-14 19:26:17 +02:00 |