Sweden-Number/dlls/ddraw
Henri Verbeet ea534c9ab4 wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
..
tests ddraw/tests: Test WM_SYSCOMMAND handling. 2014-12-08 14:18:38 +01:00
Makefile.in
clipper.c
ddraw.c wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Set user memory in ddraw_surface_create() instead of ddraw_surface_init(). 2014-09-29 10:37:25 +02:00
device.c wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces. 2014-08-22 12:53:11 +02:00
executebuffer.c ddraw: Cleanup d3d_execute_buffer_QueryInterface(). 2014-04-29 13:36:09 +02:00
light.c
main.c ddraw: Fix inverted logic for enumerating secondary devices. 2014-12-11 16:41:05 +01:00
material.c
palette.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
surface.c wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
utils.c ddraw: Cleanup DDRAW_dump_pixelformat(). 2014-05-02 13:45:21 +02:00
version.rc
vertexbuffer.c wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source(). 2014-09-18 13:06:32 +02:00
viewport.c ddraw: Only output a warning when clearing a viewport without background material. 2014-04-30 09:34:05 +02:00